Skaruts
2008-12-18 06:26:21
Does anyone know a way to port UT99 maps to source?
There's this dm_deck16][ map made by GigaByte in fpsbanana that is extremely well done. There's some stuff that doesn't resemble the original, like the water at the bottom and the elevators, but in the overall, the architecture and the textures are amazingly well. He claims to have ported it by hand due to no existence of viable converters at the time (2006).
Now, I don't know crap about the UnrealEd. I know you can export textures to .pcx, but the architecture is hard for me to know how to port it.
If there would be a flawless converter for at least the architecture I'd be more that pleased to know.
Thx in advance.
There's this dm_deck16][ map made by GigaByte in fpsbanana that is extremely well done. There's some stuff that doesn't resemble the original, like the water at the bottom and the elevators, but in the overall, the architecture and the textures are amazingly well. He claims to have ported it by hand due to no existence of viable converters at the time (2006).
Now, I don't know crap about the UnrealEd. I know you can export textures to .pcx, but the architecture is hard for me to know how to port it.
If there would be a flawless converter for at least the architecture I'd be more that pleased to know.
Thx in advance.