Skaruts
2008-12-21 05:21:05
I'm working on jump maps for as long as I know how to handle Hammner. I studied some jumps and how they work, the various types of skills and jumps you can make and all that stuff.
But all the maps that I know are simple corridors with platforms in them. I had lots of fun in them, nonetheless, but I'd like to achieve something more, or rather diferent. So I started making this map with a certain theme, to try to make it look just like a regular dm map or, at least, like if you are in an actual world. It's a tomb-like map that's too raw yet, but it's going.
Anyway, I need more ideas. Both for the map theme and the jump types.
I made a video, kinda in a hurry, just to show you some of the jump types I prototyped. I forgot to include a bhop thing like in Stylejumps first part with the beams, and some air control training jumps.
So the question is:
How would you like a jump map to be, and with what types of jumps?
But all the maps that I know are simple corridors with platforms in them. I had lots of fun in them, nonetheless, but I'd like to achieve something more, or rather diferent. So I started making this map with a certain theme, to try to make it look just like a regular dm map or, at least, like if you are in an actual world. It's a tomb-like map that's too raw yet, but it's going.
Anyway, I need more ideas. Both for the map theme and the jump types.
I made a video, kinda in a hurry, just to show you some of the jump types I prototyped. I forgot to include a bhop thing like in Stylejumps first part with the beams, and some air control training jumps.
So the question is:
How would you like a jump map to be, and with what types of jumps?