Skaruts
2008-12-22 08:11:43
While working in one of my maps I added a material to some faces just to make the contrast from dark to white, to be able to distinguish well the edges from certain brushes. Next time I played the map it wasn't fullbright anymore and the texture I applied was giving the map a good lighting. The material is dev/dev_interiorlight02b.
But its too dark on some places because of the problem I came up with:
Some faces were lit, and some weren't. I didn't have a light_environment so I added it. Still the same...
A pic
What I have in the map are trigger_teleports, brushes, a door, teleport_destinations, func_details and a light_environment. That's all.
I think maybe there's something missing here. Or maybe there's some option anywhere I must mess with.
Any suggestions?
But its too dark on some places because of the problem I came up with:
Some faces were lit, and some weren't. I didn't have a light_environment so I added it. Still the same...
A pic
What I have in the map are trigger_teleports, brushes, a door, teleport_destinations, func_details and a light_environment. That's all.
I think maybe there's something missing here. Or maybe there's some option anywhere I must mess with.
Any suggestions?