Saws in maps with alot narrow / twisty corridors (which are plentiful on amp) tend to be somewhat overpowered, in that you can carry them around silently and get an instant free kill if you happen to meet someone around a blind corner. Anything else (mag hs aside, which obviously takes much more skill to land in a sudden encounter than a prop) has less than lethal damage, causes self damage at close range or has warmup time, and other props generally arent worth carrying around as they obscure vision, arent guaranteed to kill in 1 shot, may not fly well and are much easier to catch.
I dont recall offhand exactly how many saws the map contains, but i think itd be fairly safe to cut the number in half. Those removed can always be replaced with different props, maybe a couple of those large blue barrels that generally do lethal damage and make good hitscan shields.
The Argumentalizer wrote:Why would you put a charger up top and signal to the strong area someone is using it?!?!?
Indicator lights arent there to show when the charger is being used, but to display its state of charge (full, half, empty). Of course if you see it drop from green to yellow, you know its being patronized, and have to decide whether or not its worth rushing before they get a full charge, at risk of a waiting ambush. Also, due to the visleaf layout on amp, players with good sound would be able to hear the charger being used from all areas of the map anyway.