dm_clam

Poor_Billy

2009-02-03 22:03:12

This is a fairly open map designed for fast/smooth movement. Comments and Critiques welcome, it’s still in the beta stages. (It's my first map so the more you critique it the better I'll get)

Thanks to Rico for helping me test it, and Valar for helping me clean it up.

http://www.liquimetal.com/hl2mp/maps/dm_clam_b1.bsp.bz2

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Ghost Dog_TSGK

2009-02-03 22:12:27

Imma check it out, this must be why you were in SDK lately.


Soon we will host clam matches in it.

ziggo0

2009-02-04 00:09:08

I likey, added to my server's rotation.

edit: good for a b1 billy, played great with 4 people on it.

haymaker

2009-02-05 06:28:28

Very nice for a first map, I like your approach to the wall trim

Couple technical notes- the frames are very high because of the low detail level, but that gets eaten up super fast by player models on shit machines like mine. It might be worth it to figure out some optimizing to avoid unnecessary engine load as these shots show. It's very possible to hide what's rendered from these points in the map.

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Here's the best start on that road
http://www.student.ru.nl/rvanhoorn/optimization.php

While in leafvis 1 I noticed your outside rounds are solids, that's generally not the first choice idea unless you control with hinting. Here you got lucky and the tools didnt fuck it up, but normally that would be func_detail with a wedge-shaped solid tapering to the apex behind it.

Otherwise, I noticed that big header at the opposite end of the map stopped me from jumping the 2 levels easily, maybe you want it like that?, and that green brick is one of the most drab textures there is ( I've used it before, but I won't again ). Good work, looking forward to next version :)