dm ancient reloaded

[MB]Brunt

2009-03-06 18:05:39

Posted - Mar 05 2009 : 5:30:21 PM
--------------------------------------------------------------------------------

howdy folks.ive been workin on a new verson of a old fav,ancient.this map was orginaly a quake map called ancient blood stone by a comunity mapper gone pro michel "Mr.Clean" rose.and then later remade several times in hl1 dm and cs.this is not a port of the orginal or any of the remakes more my take on the idea.i tryed to make it have a more hl2 flow to it.
size_ 2 to 10 players
wepons
2 shotys
2 mags
2 xbows
3 ar2
1 rpg
3 smg nades
5 frag nades
1 slam
2 orbs
special feturs
4 jump/ pads 1 teleport/

http://files.filefront.com/dm+ancient+r ... einfo.html

Image

Image

Image

Image

Image

Image

Image

Image

special thanks to valar ,pig popper ,rum slush ,jake break and the ff crew.

{EE}chEmicalbuRn

2009-03-06 19:06:52

looks pretty nice man, ill check it out

Sacrifist

2009-03-07 01:37:23

That's a nice looking map really. You need to detail it alot more though. I dont see a single stain on anything and some walls look a bit bare. Also, you need to align your textures that are on the rounded corners.If you dont know how to properly align a rounded wall texture, highlight the texture right next to the texture you want to align on the rounded corner, then alt + right click that texture and it will line right up to the texture you have highlighted. You will then highlight the texture you just aligned and then alt + right click the texture next to it and so on and soforth. There is nothing worse then nice rounded corners with terrible unaligned textures. Makes me cringe.

haymaker

2009-03-07 04:05:00

Nice job all around, easy on the frames, a classically simple layout. Did you ever try a light_env with a setting to cast rays through the holes? Might be worth a few experiments.

I dunno what happened but I ran around for a good 6 or 7 minutes and didnt come up with an orb, makes me curious why the rpg is so easy to get while I can't fire one at the guy getting it, I musta missed somethin obvious

edit: nvm I found them. You're still a sitting duck there tho pretty much

[MB]Brunt

2009-03-07 21:59:28

newest verson,i went and alinged them curves didnt reaize you had to highlight the texture u just did everytime.much thanks Sacrifist.allso tryed to durty up the walls with some cracks and stains another good call bro.so far haymaker in our play testing the rpg hasnt got out of control.the 60 second timer on the gate button seems to keep it in check so thiers not 2 rpgs on the map at the same time.the orbs and slam are in the ocules up top the jumpds will get you up thr if you jump strate up.ive found that its not to hard to get the orbs but if in further play testing it seems thay are to hard to get where would you sugest putting them.i mainly a free for all player so if any of you team play folks see anything that would help teamplay let me know.

http://files.filefront.com/dm+ancient+r ... einfo.html

Pig Popper

2009-03-08 04:51:15

that sword look sweet, is the model part of the rock or are they separate?

If they are i have an idea for ya.....

you could setup a constraint system, where on constrain the Sword is in the current position
but when removed (make it so it is only punt'able not grav'able, ill explain in-game) it triggers say.... your "RPG" access !?!?!

You could use some cool sounds on release / constrain plus it would look really cool..

Let me know if you try it :)

*looking better each time i see it, did you try out that teleport idea i had ?

[MB]Brunt

2009-03-13 06:59:39

ty piggy.yea i added a tele under the ramp.not shure i understand what your sayin bout the sword.yea thay are 2 defrent props.i tryed 1 verson wher the sword was the rpg gate switch but all that did was give the rpg to some 1 eles after i push the button.and making it a phics prop wasnt any good ether.it would be cool to have it do somthing but its not that big a deal.

Pig Popper

2009-03-13 16:36:06

[MB]Brunt wrote:ty piggy.yea i added a tele under the ramp.not shure i understand what your sayin bout the sword.yea thay are 2 defrent props.i tryed 1 verson wher the sword was the rpg gate switch but all that did was give the rpg to some 1 eles after i push the button.and making it a phics prop wasnt any good ether.it would be cool to have it do somthing but its not that big a deal.
can i try the latest? and ill see if i can explain myself better online :D