OD_Knuckles
2009-03-08 04:05:55
Hello there, I am making this map where there is supposed to be raining, and the ground will be wet (with very little water) in certain parts,
I did all my custom-steps to achieve this, used 2 brushes, one for the water and one for the ground, and displaced a bit of the ground under water-level so it looks wet.
When I get ingame after the compilation, I don't see the water, but when i shoot at it it reacts like water.
I tried changing the material, but nothing helped, water would not be rendered properly.
Then I made a gigantic Water brush floating in the air to see if it was rendered, but it reacts really weird, when I'm inside, it looks normal, but if I look from the outside of the brush it's invisible, and it "hides" whatever it's inside it.
Some pictures below, Using dev_water2:
In Hammer;
http://i288.photobucket.com/albums/ll18 ... rwater.jpg
Ingame;
Inside the brush
http://i288.photobucket.com/albums/ll18 ... 225408.jpg
Outside the brush.
http://i288.photobucket.com/albums/ll18 ... 225413.jpg
Yes it's a bit dark, I know, but I think you can appreciate the problem anyways.
Thanks for any help.
I did all my custom-steps to achieve this, used 2 brushes, one for the water and one for the ground, and displaced a bit of the ground under water-level so it looks wet.
When I get ingame after the compilation, I don't see the water, but when i shoot at it it reacts like water.
I tried changing the material, but nothing helped, water would not be rendered properly.
Then I made a gigantic Water brush floating in the air to see if it was rendered, but it reacts really weird, when I'm inside, it looks normal, but if I look from the outside of the brush it's invisible, and it "hides" whatever it's inside it.
Some pictures below, Using dev_water2:
In Hammer;
http://i288.photobucket.com/albums/ll18 ... rwater.jpg
Ingame;
Inside the brush
http://i288.photobucket.com/albums/ll18 ... 225408.jpg
Outside the brush.
http://i288.photobucket.com/albums/ll18 ... 225413.jpg
Yes it's a bit dark, I know, but I think you can appreciate the problem anyways.
Thanks for any help.