aim_arena_reloaded

Ko-Tao

2007-08-19 12:25:07

The classic map Aim Arena, fully reloaded from scratch.

Spawnpoints: 14
Recommended Player Count: 2-6
Recommended Settings: Stock
Weapons: All Except Slam
Build Time: 2 Weeks
Compile Time: 1 Minute 40 Seconds

Rebuilt completely from the ground up, this rendition of aim_arena was meant to address the numerous defects found in the original and all of its offshoots. The map blueprint was drawn from aim_arena_b4- widely considered to be the most competitive version of the map, but lacking lights and suffering from warped/uneven brushes, entity errors and a few strange bugs that would crop up from time to time.

The reloaded version has fully redone, symmetrical and error-free brushwork, lighting meant to closely resemble the original maps stark contrast and lack of darkened or heavily shadowed areas, and numerous small tweaks to the various entities and pickups (the lifts wont get stuck, the smgnades cant fall from their spawnpoints, etc). The one feature of the original map that was not reproducable was the ability to drop down the end shafts without taking fall damage, as this was made possible via a brush flaw, and instead a small amount of water has been added at the bottom of the shafts to duplicate the original effect. Finally, The supercharger lights have also been reworked for increased visibility and superior status indication, and are duplicated in 2 other locations on the charger side of the map to give players a sense of direction.

Performance should be far superior to all non-fullbright versions of the map, and should equal the fullbright versions with settings set to low.

Credits:
Original Map by intergalactic neenj4 and Team [VDuS]
Reloaded by Ko-Tao

Thanks To:
- Seagull for various assistance
- Walking Target for bugtesting and decal work
- Team [VDuS], Punk and Bad Influence for the final playtest

Screenshots:
http://i85.photobucket.com/albums/k80/K ... aded_1.jpg
http://i85.photobucket.com/albums/k80/K ... aded_2.jpg
http://i85.photobucket.com/albums/k80/K ... aded_3.jpg
http://i85.photobucket.com/albums/k80/K ... aded_4.jpg
http://i85.photobucket.com/albums/k80/K ... aded_5.jpg
http://i85.photobucket.com/albums/k80/K ... aded_6.jpg

Download:
http://www.hl2dm-university.com/downloa ... loaded.zip

UPDATE: The original compile proved to have a minor bug that has now been fixed. The DL link has been changed until hl2dmu has the patched map uploaded.

UPDATE #2: Original DL link updated with the fixed version.

Walking Target

2007-08-19 19:38:03

Woot!

Da1

2007-08-19 22:20:05

Already up on my server, the new textures own :) Great job. Woot

badinfluence

2007-08-19 22:25:21

I'd like to play a 1v1 on this map. Anyone up for it?

0nti

2007-08-20 07:56:57

niiiice.
Good Job to all the people who helped to create it.

MeekMeekle

2007-08-20 09:02:20

nice one Ko-Tao and company!

Looks much nicer then other versions I have seen. (b4 and b7)

poconut

2007-08-21 00:59:35

awesome! One of my favorite maps really needed a refreshing. Thanks Ko Tao!

Da1

2007-08-21 03:41:12

badinfluence wrote:I'd like to play a 1v1 on this map. Anyone up for it?
Talk to me on xfire :lol:

Your yet to have my name on your list of wins :D

badinfluence

2007-08-21 07:52:24

I think i just added it tonight. =/

Ko-Tao

2007-08-23 10:12:28

UPDATE: The original compile proved to have a minor bug that has now been fixed. The DL link has been changed until hl2dmu has the patched map uploaded.

Thorofin

2007-08-23 19:34:36

Wow, that looks Hawt!!

Gj to all involved.

Sadist

2007-08-23 22:27:31

Good stuff. Im glad to see that the map isnt fullbright anymore like the old version :?

Walking Target

2007-08-24 10:08:58

Link fixed with updated version from Axon site. Feel free to replace/mirror existing one.

badinfluence

2007-08-24 10:31:29

Wait, wait. How found the minor bug?

Ko-Tao

2007-08-24 12:09:50

Thanks to :!: Bad Influence :!: for pointing out the defect!

And for providing the temporary DL site as well. 8)

badinfluence

2007-08-24 21:12:30

:lol:

Walking Target

2007-08-24 22:12:49

Praise whore! :lol:

badinfluence

2007-08-25 02:47:20

Heh. Heh. Yep : )

Corrosive

2007-08-29 05:52:59

Looks awsome, nice job.

snipeIT

2007-08-31 05:13:08

Not sure if its me or not, but the elevators in the small rooms at the bottom floor, are very tricky to fall into from the above level, maybe because they are a bit bigger than they should be I do not know.