RCagent
2009-04-11 10:03:52
DM_INCLINE_ALPHA
Download Link:
http://files.filefront.com/dm+incline+a ... einfo.html
Overview:
The map’s primary setting is set in a rundown urbanesque setting with plenty of buildings that can be used for control points and basic cover. The map’s name comes from the fact that there is lot of vertical elevation involved in here and this vertical elevation really helps the maps flow. There are many stairways and ramps that you can use to get a higher level against your opponents, but with a cost.
Gameplay (4v4, Team):
This is one of the main points in the map’s layout. While the vertical areas offer much better positions than “out in the open”, being lower in this map usually means getting much more ammo and weapons as there aren’t any on the higher levels. So while you might be safer taking cover in a building, your enemies outside will have a better supply of grenades and flanking opportunities.
Good teams will have to balance keeping control of a area while scavenging weapons and supplies on the floor. Some 4 player teams may have 2 players hold an area while 2 go get weapons and supplies then switch out.
No control point in the map is “safe” as many buildings have holes in their roofs or have basic faults that can cause a team to easily flank anyone inside.
Gameplay (1v1, Versus):
The map is built to be very friendly to getting to places quickly. While it might seem like a huge big environment, there are many options to getting to point A to point B, some safer than others.
Like teamplay, players might want to go scavenging for weapons and supplies then take cover somewhere. Rinse and repeat. Beware of the differences in elevation, you might have to face a opponent who has higher ground!
For many of the people who like jumping, the map does have some alternative ways of getting places by careful jumping. Though a misjump might lead to falling down and taking off some of your health.
SCREENS:
POST CONTEST NOTES:
I had alot of fun making this map in my spare time and I am eager to see what the maps in the top 3 play like. Any judges who saved their scoresheet on my map, feel free to post critiques or email me your scoresheets if you saved them. Thanks in advance!
Download Link:
http://files.filefront.com/dm+incline+a ... einfo.html
Overview:
The map’s primary setting is set in a rundown urbanesque setting with plenty of buildings that can be used for control points and basic cover. The map’s name comes from the fact that there is lot of vertical elevation involved in here and this vertical elevation really helps the maps flow. There are many stairways and ramps that you can use to get a higher level against your opponents, but with a cost.
Gameplay (4v4, Team):
This is one of the main points in the map’s layout. While the vertical areas offer much better positions than “out in the open”, being lower in this map usually means getting much more ammo and weapons as there aren’t any on the higher levels. So while you might be safer taking cover in a building, your enemies outside will have a better supply of grenades and flanking opportunities.
Good teams will have to balance keeping control of a area while scavenging weapons and supplies on the floor. Some 4 player teams may have 2 players hold an area while 2 go get weapons and supplies then switch out.
No control point in the map is “safe” as many buildings have holes in their roofs or have basic faults that can cause a team to easily flank anyone inside.
Gameplay (1v1, Versus):
The map is built to be very friendly to getting to places quickly. While it might seem like a huge big environment, there are many options to getting to point A to point B, some safer than others.
Like teamplay, players might want to go scavenging for weapons and supplies then take cover somewhere. Rinse and repeat. Beware of the differences in elevation, you might have to face a opponent who has higher ground!
For many of the people who like jumping, the map does have some alternative ways of getting places by careful jumping. Though a misjump might lead to falling down and taking off some of your health.
SCREENS:
POST CONTEST NOTES:
I had alot of fun making this map in my spare time and I am eager to see what the maps in the top 3 play like. Any judges who saved their scoresheet on my map, feel free to post critiques or email me your scoresheets if you saved them. Thanks in advance!