Skaruts
2009-05-10 13:12:25
I got two maps on stand by cuz of this.
In one of them I made a big digger, like those in citadel, and added 3 sounds to it. One for when it moves up, one for when it hits the upper limit and another for when it hits the ground. I tested the map locally and everything goes fine. No probs at all. But then I tested it in a server (with server tool), and no sounds play. I haven't tried to include the sounds with pakrat, but, correct me if I'm wrong, I guess they should be played well anyway since the sounds available in sdk are in the game/sdk content.
In the other map, I have some other sounds, some play well in the server, but most don't.
I'm a little confused...
EDIT: I tested adding the sound files to it with pakrat and it's the same...
btw: I noticed nothing in my console, but in the server console I get this (for some sparks sounds):
SV_StartSound: ambient/energy/zap7.wav not precached (0)
SV_StartSound: ambient/energy/zap8.wav not precached (0)
SV_StartSound: ambient/energy/zap1.wav not precached (0)
SV_StartSound: ambient/energy/zap3.wav not precached (0)
SV_StartSound: ambient/energy/zap2.wav not precached (0)
SV_StartSound: ambient/energy/zap7.wav not precached (0)
SV_StartSound: ambient/energy/zap2.wav not precached (0)
SV_StartSound: ambient/energy/zap1.wav not precached (0)
and so on, infinitely....
In one of them I made a big digger, like those in citadel, and added 3 sounds to it. One for when it moves up, one for when it hits the upper limit and another for when it hits the ground. I tested the map locally and everything goes fine. No probs at all. But then I tested it in a server (with server tool), and no sounds play. I haven't tried to include the sounds with pakrat, but, correct me if I'm wrong, I guess they should be played well anyway since the sounds available in sdk are in the game/sdk content.
In the other map, I have some other sounds, some play well in the server, but most don't.
I'm a little confused...
EDIT: I tested adding the sound files to it with pakrat and it's the same...
btw: I noticed nothing in my console, but in the server console I get this (for some sparks sounds):
SV_StartSound: ambient/energy/zap7.wav not precached (0)
SV_StartSound: ambient/energy/zap8.wav not precached (0)
SV_StartSound: ambient/energy/zap1.wav not precached (0)
SV_StartSound: ambient/energy/zap3.wav not precached (0)
SV_StartSound: ambient/energy/zap2.wav not precached (0)
SV_StartSound: ambient/energy/zap7.wav not precached (0)
SV_StartSound: ambient/energy/zap2.wav not precached (0)
SV_StartSound: ambient/energy/zap1.wav not precached (0)
and so on, infinitely....