Pseudonym
2009-05-18 03:18:57
Hello
I would like to get a math_counter to display the current value on screen at any selected time. The value number would appear in the same style that a game_text would look like on the screen.
This can be used to update the number every second, so as to have a seconds timer running on screen.
It is possible to have lots of game_texts with numbers 1,2,3,etc. and just display them when the timer reaches a certain ammount, but this would mean alot of entities are needed (as for a seconds counter it wouldnt be just a few game_texts needed, it could exceed hundreds. Not so good.
Is there a really good way around this, thats as simple as just getting a value from the counter and displaying it, or is there a way to get the value from the counter and insert it into a game_text and just display that instead?
What do you think?
I would like to get a math_counter to display the current value on screen at any selected time. The value number would appear in the same style that a game_text would look like on the screen.
This can be used to update the number every second, so as to have a seconds timer running on screen.
It is possible to have lots of game_texts with numbers 1,2,3,etc. and just display them when the timer reaches a certain ammount, but this would mean alot of entities are needed (as for a seconds counter it wouldnt be just a few game_texts needed, it could exceed hundreds. Not so good.
Is there a really good way around this, thats as simple as just getting a value from the counter and displaying it, or is there a way to get the value from the counter and insert it into a game_text and just display that instead?
What do you think?