Paradox
2009-06-09 00:40:18
An suggestions on how to do this?
Paradox
2009-06-09 00:40:18
haymaker
2009-06-09 03:24:17
Paradox
2009-06-09 04:03:29
haymaker wrote:the sphere is brushwork?
make it func_brush and check out the rendermode options, glow is one of them. Combined with a few hard-falloff spotlights ( pointing towards it from the outside ) you might get closer.
[MB]Brunt
2009-06-09 04:47:54
Paradox
2009-06-09 05:13:46
haymaker
2009-06-09 05:43:46
Paradox
2009-06-09 06:12:22
[EYE] Valar
2009-06-09 06:31:07
Paradox
2009-06-09 08:28:27
[EYE] Valar
2009-06-09 17:06:40
boshed
2009-06-09 17:18:04
Paradox
2009-06-09 17:58:20
boshed
2009-06-09 18:41:08
That's partly due to the way env_lightglow works. I suggest trying an env_sprite, set it's render mode to world space glow then play around with scale, color, etc.Paradox wrote: The globes glow close up but the ae white. Further away the look light red but very dull. I know I have to mess with the min and max effect distance some.
Works like this:Paradox wrote: Boshed, how different? Do you mean not even close or will it at least look similar to what I am looking for without the cubemaps?
[MB]Brunt
2009-06-09 21:24:19
Paradox
2009-06-10 06:00:00
[EYE] Valar
2009-06-10 06:52:17
Paradox
2009-06-10 07:05:41
boshed
2009-06-10 07:25:17
Paradox
2009-06-10 07:58:42
Sacrifist
2009-06-10 09:39:33
Paradox
2009-06-10 21:22:29
[EYE] Valar
2009-06-11 01:18:23
boshed
2009-06-11 01:50:38
[EYE] Valar
2009-06-11 01:55:42
gj. tho one thing m8y: env_sprite comes default turned OFF. in Flags you need to check it ON para.boshed wrote: 1) Add nothing but one env_sprite, one light and one info_player_deathmatch all with default settings.
Paradox
2009-06-11 02:10:03
[MB]Brunt
2009-06-11 05:41:19
Sacrifist
2009-06-11 08:29:57
Woah there tiger lol. As I certainly agree with you, you should always consider your mapping a self gratifying feat more then anything. You will never please everyone and as long as you have pleased yourself, that should be all that matters.[EYE] Valar wrote:as said many times in the past - Welcome to Source my dear. information is so scattered around so many places it feels more like a state secret rather than a real SDK (source development kit).
and know the funny part? you go through all this crap, through the Nothing support you get from Valve, through endless PMs on Steam and a slew of forums and finally finish your map, proud and inspired you post your map accompanied with screenshots and elaborate map specifics, an hours (or days) worth of Photoshop work just to pimp the map's promo image and get back from the community what?
CRAP IN YOUR FACE AND ON YOUR HARD WORK. little kids roam these places. nothing but kids who are no diff from those who compete over who's got a bigger Shlong in the school bathroom. sticking to old outdated maps since before mud and praising them as if nothing can match their level while on other occasions the SAME people WILL critique the SAME OLD MAPS as SHIT.
after over 3 years MAPPING and after close to TWO HUNDRED RELEASED-PLAYED MAPS i can safely say to you - you best know your reason for taking on Hammer. and it best be for YOURSELF because appreciation and incentives are too few and far between. You, however, get front seat tickets to a spot from which you can see EXACTLY why this game is out the window. exactly why all you read and hear is scrutiny and whining and ranting in here. This fine website instead of being home to gamers joining together to prolong, learn, teach and support the game is home for immature angry kids who grope at each other's necks, talk down on newcommers, run down all others who are different from them in skill, thought or style, throw nonesense in all directions and take sides on each and every subject.
and sorry for hijacking your thread. i'll get back to you on the sprites later.
[EYE] Valar
2009-06-11 09:41:02
oh i do indeed know why i'm in Hammer and why i've done so much DM. and that's why it's much more than just a rant.[EYE] Valar wrote: ...you best know your reason for taking on Hammer. and it best be for YOURSELF(
Paradox
2009-06-12 10:48:06
[EYE] Valar
2009-06-12 16:59:09
[MB]Brunt
2009-06-12 18:36:35
Paradox
2009-06-12 18:58:25
boshed
2009-06-12 19:27:15
It's amazing how many times the complicated stuff works first time and the simple stuff doesn'tParadox wrote:Knew it had to be something stupid like that.
[EYE] Valar
2009-06-12 21:14:12