boshed
2009-06-16 12:56:28
Full image gallery here
I'd love to hear your crits on visuals, gameplay, anything really.
boshed
2009-06-16 12:56:28
svN
2009-06-16 18:31:35
modern
2009-06-16 18:47:18
Pig Popper
2009-06-16 19:13:26
Jelly Fox
2009-06-16 20:15:23
Ghost Dog_TSGK
2009-06-16 23:32:51
I knew you would like it when you finally got to see it. This was my favorite.modern wrote:wow this map is great. We will play some matches on it to check it out, then I'll post some feedback.
This map is almost as good as lockdown. Thanks boshed.
lead
2009-06-16 23:37:45
SND
2009-06-17 00:36:44
modern
2009-06-17 02:18:20
Walking Target
2009-06-17 02:32:21
{EE}chEmicalbuRn
2009-06-17 03:08:01
Ghost Dog_TSGK wrote:I knew you would like it when you finally got to see it. This was my favorite.modern wrote:wow this map is great. We will play some matches on it to check it out, then I'll post some feedback.
This map is almost as good as lockdown. Thanks boshed.
Sacrifist
2009-06-17 05:01:01
yeah but 4 shotties?Walking Target wrote:True, it should be more like...hmmm...lockdown? 2 mags and 1 xbow is way more balanced for those who prefer mag.
haymaker
2009-06-17 05:26:02
Ko-Tao
2009-06-17 06:18:21
Walking Target
2009-06-17 08:22:19
If all maps followed the same 1 rpg/1 ar2/2 mag/2 xbow/3 shotgun formula, things would start to feel repetitive, no? I think the map is big enough to carry 4 shotguns personally.Sacrifist wrote:yeah but 4 shotties?Walking Target wrote:True, it should be more like...hmmm...lockdown? 2 mags and 1 xbow is way more balanced for those who prefer mag.
L2k
2009-06-17 09:40:41
Cynips
2009-06-17 12:02:05
SND
2009-06-17 12:59:12
I don't think so it would be repetitive since you can mix up the layout of them nore would you have to follow a formula which I don't think anyone is really saying that. My point is the number of weapons in relation of to other is important it really does effect how the map is played. As already been said one weapon alone would be used the most which just limits and confines the gameplay on that map. Good maps are those that have diverse gameplay options allowing those of different styles of play to enjoy the map which this is lacking.Walking Target wrote:If all maps followed the same 1 rpg/1 ar2/2 mag/2 xbow/3 shotgun formula, things would start to feel repetitive, no? I think the map is big enough to carry 4 shotguns personally.Sacrifist wrote:yeah but 4 shotties?Walking Target wrote:True, it should be more like...hmmm...lockdown? 2 mags and 1 xbow is way more balanced for those who prefer mag.
boshed
2009-06-17 16:06:23
Funny you should say that, its very loosly based on an old HLDM layout that I never finishedhaymaker wrote:In fact I keep thinking HL1
File size really. Would have been approaching 70mb with the stuff I wanted to use :Shaymaker wrote:Really the only thing I can say that puzzles me, and I don't think you had a lot of options here, are the phys prop models themselves
Yep, missed that oneKo-Tao wrote: One of the hanging light models was left solid (accidentally, looks like, since the rest are nonsolid).
What can I say? I'm a shotty whoreVarious People wrote:Shotty stuff
Cynips
2009-06-17 16:13:53
I prefer that weapons are placed where they are not to their best advantage, making whoever pick them up wanting to move on. Keep this shotty and move another rather.boshed wrote:And probably move the shotty in the open area elsewhere.
Jelly Fox
2009-06-17 17:31:02
Monarch
2009-06-17 19:03:56
koncentrate
2009-06-19 15:37:38
keefy
2009-06-19 16:17:10
SND
2009-06-19 19:24:27
stretch
2009-06-19 23:43:40
shotgun numbers is fine indeedSND wrote: . 4 Shotgun not a problem
. needs more mags
. weapons placement needs to be rethink I found some are placed in odd locations and found my self wondering about with no guns
SND
2009-06-21 01:01:02
[MB]Brunt
2009-06-21 21:30:54
boshed
2009-06-24 14:28:45
n3cr0tos1n
2009-07-16 20:51:45