Swot
2007-09-21 16:37:21
Hello guys,
I wanted to make a small "survey" or discussion as well about the methods you can get "upstairs" in a map.
There are only five possibilities (in hldm) I think:
- ladders (sometimes they s*ck when you get stucked etc but they dont need much of space )
- stairs / ramps (imo they are best but there is not always space for a stair / ramp )
- something like a hill like it is done in dm_lockdown next to the ar2
- elevator ( on a local host they are really fine but on linux server they s*ck hard!! I tested func_door and func_movelinear..)
- jumppad ( actually there a not real jumppads in hl2, it's just a trigger_push - I personally don't like them.
for the sake of completeness:
- teleporter ( but it is rather unusual for this aim..)
So what do you like / dislike?
"getting upstairs" means a "levelheight" like it is in dm_lockdown.
I wanted to make a small "survey" or discussion as well about the methods you can get "upstairs" in a map.
There are only five possibilities (in hldm) I think:
- ladders (sometimes they s*ck when you get stucked etc but they dont need much of space )
- stairs / ramps (imo they are best but there is not always space for a stair / ramp )
- something like a hill like it is done in dm_lockdown next to the ar2
- elevator ( on a local host they are really fine but on linux server they s*ck hard!! I tested func_door and func_movelinear..)
- jumppad ( actually there a not real jumppads in hl2, it's just a trigger_push - I personally don't like them.
for the sake of completeness:
- teleporter ( but it is rather unusual for this aim..)
So what do you like / dislike?
"getting upstairs" means a "levelheight" like it is in dm_lockdown.