klyemar
2009-06-30 16:00:52
Hello all here at the Deathmatch University! It's been awhile since my last map update, six months or so, but I have not come empty handed! I was able to use almost every bit of feedback, advice, and criticism from the second version to make this third version, and I feel like it is ten times better for it. I'm hoping with just a little more work, this map will be more for fun than for feedback.
dm_villa_b3.rar - 2.8 Mb
This is currently the third beta version of the map, and I've uploaded it for playtesting and constructive criticism and feedback.
This is a map best suited for anywhere from 2 to 10 players, spanning three levels: basement cavern, villa main floor, and the rooftop.
To install, simply move the "half-life 2 deathmatch" folder into your ...Steam\steamapps\(username) directory.
I'd like to give a big thanks to the community here at hl2dmu, and at interlopers.net, and fpsbanana for putting so much time and effort into helping me refine this map. There was a lot to sift through and I wouldn't have been able to do it without you guys.
I wanted to credit Bosh and Valar for coming up with the IOs for the health and armor charger lights, they look pretty cool.
dm_villa_b3.rar - 2.8 Mb
Version .3 Changelog:
*Tripled the size of the existing backyard area, added new building to the main complex for looks.
*Added new cave room, and a new entrance to the caves from the main courtyard to improve flow.
*It is now possible to enter the courtyard hallway through a hole in the wall, to allow players greater freedom of movement.
*Increased the size of the villa living room to ease player movement.
*Fixed issues with small props getting in the way of players trying to pick up larger physics objects.
*Made small touches to layout to enhance speed of movement and ease of movement.
*Raised the skybox, now the grenades shouldn't magically bounce off of the sky.
*Added lighting to darker areas of the map.
*Changed weapon layout throughout the map; most importantly, I removed all but *one* of the SLAMs!
*Made various cosmetic changes to improve visual quality.
*Added clipping in many areas, since there were quite a few problems with players getting snagged on the walls.
*Optimized map for fps' sake: compiled in LDR with higher lightmaps than the last version. Visleafs have been optimized as well for performance.
*Overall map size is now ONE SIXTH what it used to be. I don't know how I pulled that one off honestly...
dm_villa_b3.rar - 2.8 Mb
This is currently the third beta version of the map, and I've uploaded it for playtesting and constructive criticism and feedback.
This is a map best suited for anywhere from 2 to 10 players, spanning three levels: basement cavern, villa main floor, and the rooftop.
To install, simply move the "half-life 2 deathmatch" folder into your ...Steam\steamapps\(username) directory.
I'd like to give a big thanks to the community here at hl2dmu, and at interlopers.net, and fpsbanana for putting so much time and effort into helping me refine this map. There was a lot to sift through and I wouldn't have been able to do it without you guys.
I wanted to credit Bosh and Valar for coming up with the IOs for the health and armor charger lights, they look pretty cool.
dm_villa_b3.rar - 2.8 Mb
Version .3 Changelog:
*Tripled the size of the existing backyard area, added new building to the main complex for looks.
*Added new cave room, and a new entrance to the caves from the main courtyard to improve flow.
*It is now possible to enter the courtyard hallway through a hole in the wall, to allow players greater freedom of movement.
*Increased the size of the villa living room to ease player movement.
*Fixed issues with small props getting in the way of players trying to pick up larger physics objects.
*Made small touches to layout to enhance speed of movement and ease of movement.
*Raised the skybox, now the grenades shouldn't magically bounce off of the sky.
*Added lighting to darker areas of the map.
*Changed weapon layout throughout the map; most importantly, I removed all but *one* of the SLAMs!
*Made various cosmetic changes to improve visual quality.
*Added clipping in many areas, since there were quite a few problems with players getting snagged on the walls.
*Optimized map for fps' sake: compiled in LDR with higher lightmaps than the last version. Visleafs have been optimized as well for performance.
*Overall map size is now ONE SIXTH what it used to be. I don't know how I pulled that one off honestly...