weird teleport issue

kingloser

2009-07-03 04:00:36

im relatively new to mapping and have never encountered this error b4. I have a room that had objects u have to destroy. i have a teleport brush the size of the room and have it disabled. then i have a math_counter and logic_case so that when the objects are all destroyed they send their point values to the counter and then when u hit the correct point value the teleport should become enable via the logic_case it is however not becoming enabled. does neone know what my problem is ( besides me being a complete idiot and probably over looking something)

cyboy bunny

2009-07-04 03:51:04

do you reset the math_counter?? and do you give a disable command to the tele brush afterwards??

boshed

2009-07-10 21:26:29

How are you destroying the objects? If you're using "kill" then that actually deletes them and they won't send their outputs.

You shouldn't need a logic_case for enabling the teleport, just use the math counters OnHitMax output.

Add an ambient_generic that plays a sound when the counter hits max, that way you can diagnose whether its actually hitting max or not and work from there.