dm_collapse

The Dog

2009-07-10 01:43:12

Hello,
It's my first map for hl2dm.

Download:
Main links:
My Clan Page
FPS Banana
Mirror:
uploaded.to

Screenshots:
ImageImage
ImageImage
ImageImage
ImageImage Image

Weapons:
2x xbows, 2x magnums, 2x shotguns, 1 rpg, 1 ar2, 2x ar2 altfire ammos, 2x smg nades

Thanks to:
<FENIX>
XE™|Swot
Milord
Blizzard
El'Zero
Abnoksius

RPG secret like biohazard's, it's near elevator.

Paradox

2009-07-10 02:07:51

Very nice I will check it out

{EE}chEmicalbuRn

2009-07-10 03:48:23

ill check it out too.

Tranthor

2009-07-10 03:53:13

cool, looks like a UT map. Which is a good thing.

{EE}chEmicalbuRn

2009-07-10 04:15:48

checked it out. not bad. just a lil small and cluttered. not cluttered with props but it feels like the map has a closterfobic(sp?) feel. i moved around with the feeling i wasnt getting any where. in current state really could only be used for a 1v1.

haymaker

2009-07-10 06:08:48

Very solid first effort indeed, though I think you need to find your own style of presentation.

I like the pulsing light-lines. Nice to see a reasonable filesize too.

I kept wanting to see a full hpack at the top of the lift. Just a feeling

boshed

2009-07-10 21:34:21

haymaker wrote:Very solid first effort indeed
Yeah, this! Very impressive for a first release, good brushwork and texture alignment.

The only real crit I have is that (for me at least) it was quite easy to get confused due to all parts of the map looking quite similar.

If you vary the textures and lighting colour / brightness it would help players orientate themselves in the map until they know it better imo.

Looking forward to seeing more of your work :)

n3cr0tos1n

2009-07-10 22:52:51

sweet, just downloaded it! i remember checking out some fun maps for Q3 a while back, and i found this, is this the map that you were making?


http://lvlworld.com/#i=2041&f=rota3tour ... a3tourney1

[FF]Assn.Juim

2009-07-10 23:33:18

Awesome first release. I would say that this is quite playable indeed. In the critz category, I would agree that the environment needs to be broken up somewhat visually. Perhaps using different colors of those pulsing textures to help identify different parts of the map. A few jumppads and some teleporters would also add some flavor. I like the RPG secret, simple but effective.You could add all sorts of little eye candies to spruce this one up. The rotating sprites which are so popular at the weapons pick ups, etc.Also some ambient sound would add yet another layer to this map. Keep up the good work, and if you are going to post a map in the mapping community, it would probably be wise to give it a name with beta status, so when you go final, people won't have to re-name/overwrite it. Good job!, and thank you for supporting HL2DM!

Tranthor

2009-07-11 02:02:14

i love the uniformity and simplicity of the colours and textures, not to mention the darkness. Don't change a thing, it reminds me of the good ol days of Q3 and UT and even reeks of DOOM a bit. I LOVE IT

The Dog

2009-07-13 18:59:52

Thanks for comments :)
How about balance, is it ok?

n3cr0tos1n, yes, it is

n3cr0tos1n

2009-07-14 05:03:31

The Dog wrote:Thanks for comments :)
How about balance, is it ok?

n3cr0tos1n, yes, it is
Sweet man, i do love the map, bad influence threw it on his server, we played it a bit, very nice map indeed. :) great job on it.

The Dog

2009-07-15 19:12:56

I've found strange bug. Sometimes random entities spawns at 0,0. It happens randomly.
Can someone test map on 1v1, 2v2, 3v3? Now I gonna to create _r1 and I wanna improve balance, if map needs it.

cyboy bunny

2009-07-15 20:09:44

The Dog wrote:I've found strange bug. Sometimes random entities spawns at 0,0. It happens randomly.
Can someone test map on 1v1, 2v2, 3v3? Now I gonna to create _r1 and I wanna improve balance, if map needs it.
this bug happens when entities (mostly waepons/amno) are not put correctly in the map. look if they are not touching a brush like to close to the floor or walls. somethimes it happens when you rotate a waepon.
when i make a new map i trie to stay away from the center because of this bug.

good luck :wink:

CellarDweller

2009-08-20 17:05:38

i played this for the first time with necrotosin last night. i think its a very nice looking map. seemed kinda big to me for a 1v1, but i think thats because i kept getting a bit lost on the map. im sure thats due to being my first time playing it.

im not sure how long the rpg spawn time is, but it seemed like necro was in there every 10 seconds. :mrgreen:

id like to try it out in a 2v2 sometime. and just get to know the layout a bit better in general. but for a first map, i thinks its really very, very nice looking!

n3cr0tos1n

2009-08-21 22:46:11

<3 ya cellar :)

[FF]FNDR.Jake_Brake

2009-08-22 07:31:12

We playtested this with 14 players this week and it played beautifully!

graffitiknockout

2009-08-22 18:18:27

Wow, this looks badass. Can't wait to try it.

The Dog

2009-08-23 00:36:31

CellarDweller wrote: im not sure how long the rpg spawn time is, but it seemed like necro was in there every 10 seconds. :mrgreen:
sv_hl2mp_weapon_respawn_time server cvar :)

map of dm_collapse here (spawns, rpg rounds, ar2 altfires, smg nades, explosive barrels and weapons)

graffitiknockout, I've reuploaded file (links in 1st post)

Paradox

2009-08-23 04:00:48

I played this for the first time today. Its fun to play. I also think it could be fine as a 2v2 map, not too small for that at all.

The Dog

2009-08-23 23:44:56

I can embed quake and mani sounds to _r1 version, so they'll work with sv_pure 2 (but only on my map), what do u think about this idea? :P

Sacrifist

2009-08-24 08:12:34

The Dog wrote:I can embed quake and mani sounds to _r1 version, so they'll work with sv_pure 2 (but only on my map), what do u think about this idea? :P
That will add unnecessary size to the bsp. Sounds such as quake/mani sounds should always be up to the server administrator.

badinfluence

2009-08-24 19:09:12

Sacrifist wrote:
The Dog wrote:I can embed quake and mani sounds to _r1 version, so they'll work with sv_pure 2 (but only on my map), what do u think about this idea? :P
That will add unnecessary size to the bsp. Sounds such as quake/mani sounds should always be up to the server administrator.
Yeah, I like being able to turn them off. It'd be a pain if I wouldn't be able to turn them off.

The Dog

2009-08-24 22:09:34

lol, u'll be able to turn sounds off/on, if I'll embed them, but u aren't able to turn them on, when sv_pure is 2, I can allow to turn sounds on, when sv_pure is 2. Server will "think" that sounds are standart on my map. :P

The Dog

2009-08-28 03:05:59

bump

and what do u think about skybox?

Paradox

2009-08-28 06:11:09

Sacrifist wrote:
The Dog wrote:I can embed quake and mani sounds to _r1 version, so they'll work with sv_pure 2 (but only on my map), what do u think about this idea? :P
That will add unnecessary size to the bsp. Sounds such as quake/mani sounds should always be up to the server administrator.

I agree with Sacrifist on this one. I would prefer to keep the sounds out of the maps. They are easy enough to implement on the server via plugins. That way it is available to all maps if you want them. If its forced on me by the map, I probably wont load the map into the server because I cant control it.

Tranthor

2009-08-28 07:23:54

a) you'll notice he said it will be possible to turn it off
b) I think the main issue with embedding sounds is the file size increase

Paradox

2009-08-28 08:39:39

Tranthor wrote:a) you'll notice he said it will be possible to turn it off
b) I think the main issue with embedding sounds is the file size increase
With the file sizes of many newer maps, even 10 sound files wouldnt add that much more to a download. If someone wants the quake sounds, I doubt they would want it for just one map. For all of the reasons stated, I still think its a waste of time to put them in the map when you can have it running on the server anyway. The plugin can be configured once and it works for all maps. The admin doesnt have to screw around with the map.

I have 4 servers (3 league match servers and a pub). I already have quake sounds on my pub so I dont need them embedded in a map. I also have many of the same maps running on my CAL servers with no sounds installed. If I wanted that map on all 4 servers, it would be pretty annoying to have to go into the map 4 times to shut them off. Can you imagine having to do that for 100+ maps? LOL!

The Dog

2009-08-29 22:41:49

I've said about sv_pure 2 servers. Custom sounds don't work on them. Okay, I won't embed sounds. :wink:

The Dog

2009-09-07 00:01:24

Ok, now it's time to present dm_collapse_r1.

Changelog:
Better brushwork
Optimization
Bug fixes
Better texture shifts and scales
Some changes in Thanks Room.

Download links in 1st post.

keefy

2009-10-21 01:23:48

I have this map on my server and it does some strange things.

1. It can mess with players movements by not allowing them to sprint
2. It hangs the server indefinantly when timelimit runs out.
3. I think it crashes linux servers (need confirmation)
4. It can mess with weapon sounds pistol sounds like AR2 and other strange things.

Jelly Fox

2009-10-21 01:45:48

keefy wrote:
3. I think it crashes linux servers (need confirmation)
I can confirm that

The Dog

2009-10-22 18:53:08

keefy wrote:2. It hangs the server indefinantly when timelimit runs out.
3. I think it crashes linux servers (need confirmation)
I dunno what's it. I was testing map on my Linux/Windows servers and had no problem.
keefy wrote:1. It can mess with players movements by not allowing them to sprint
Does it happen after elevator? It's known bug, but I dunno how to fix. You have to jump.
keefy wrote:4. It can mess with weapon sounds pistol sounds like AR2 and other strange things.
o_O

keefy

2009-10-22 21:23:53

The Dog wrote:
keefy wrote:2. It hangs the server indefinantly when timelimit runs out.
3. I think it crashes linux servers (need confirmation)
I dunno what's it. I was testing map on my Linux/Windows servers and had no problem.
keefy wrote:1. It can mess with players movements by not allowing them to sprint
Does it happen after elevator? It's known bug, but I dunno how to fix. You have to jump.
keefy wrote:4. It can mess with weapon sounds pistol sounds like AR2 and other strange things.
o_O
No idea how any of it starts, I got reports of players experiencing odd behaviour as described above So i joined my server to test and it was affecting me without doin anything, restarted server then it was fine the next time the map was played but it paused forever when timelimit ran out, I had to manually change the map.

The Dog

2009-10-23 20:30:08

I've uploaded map to my rented Linux server (77.220.182.130:27015) and had no problem. Please give me some demos. Anyway I found strange entity-brush (clip for xbow ammo), I'll fix it in rev2, so I need more bugreports to make map clean...

Jelly Fox

2009-10-23 23:22:29

I can't upload any demos because as soon as I change to this map it crashes my server :/

The Dog

2009-10-24 10:55:19

@Jelly Fox: can you change to this map when your server is empty and post here server console log?
@keefy: what's IP of your server?

Jelly Fox

2009-11-07 21:41:05

I think the version I had on my server was corrupt, as I just uploaded it again and seems to run ok, I'll see if I can get a couple of a people to have a match on it and see if it hangs at the end like it does on keefy's

His server ip is: 81.19.210.38:27015

VitaminG

2010-04-20 23:15:03

i think you should mention that this map is based on this:

http://lvlworld.com/t.php/Adelline

it's a quake map, and an excellent one at that.

edit: didn't read thread thoroughly. nice remake.