My first map

mcavady

2009-07-13 20:00:50

I have made a map and would like some tips and feedback on this. the map is a simple map.
Attachments
newgrouped0009.jpg
newgrouped0009.jpg (49.57 KiB) Viewed 972 times
newgrouped0008.jpg
newgrouped0008.jpg (51.09 KiB) Viewed 973 times
newgrouped0007.jpg
newgrouped0007.jpg (64.28 KiB) Viewed 972 times

mcavady

2009-07-13 21:34:35

after some further testing I have found that the exploding oil barrels were not set to "re-spawn" I have corrected this and please find the updated file here :- http://www.filefront.com/14033185/newGrouped.rar

t3rribl3on3

2009-07-16 15:25:09

not had chance to check this yet but will once i get the time and ill post feedback then.

anyone else had a look?

Walking Target

2009-07-17 19:52:49

Not yet, I have been away.

keefy

2009-07-18 14:12:45

I had a go, for a first map its decent enough in terms of FPS even with the fog bit.
Inoticed a lot of clipping issues i got stuck on tiny sticky out bits on walls and floors etc, it was also a bit dark in places I expect you wanted that but people playign the game want to see what they are shooting and if its too dark they will probably not play the map.
there was some things that are a little too low so I bumped my head alot, maybe an idea to get the heights of players and how high they can jump so this doesnt happen.

In general its a decent enough start to build your skills upon, keep at it.

mcavady

2009-07-19 01:57:50

cheers thanks for that, it is something that I have noticed myself and I will be having a look at as soon as I have the time, thanks for the constructive feedback I did not think about the dark parts of the map in that way. though it would be good for the odd sniper to lurk in the shadows.

mcavady

2009-07-21 15:24:18

This map has now been updated and I have tweaked the lights and added a few extras, phys stuff! Please download and try http://www.filefront.com/14089403/BifferBoxIndstV1.rar

Thanks to those of you who have left feed back.

Pig Popper

2009-07-24 23:25:01

Nice effort, looks like it would be a fun map to play..

Some basic points from a mapping perspective for future projects;

Top of the list imo should be map cleanly You did well to stay On Grid, not something 1st time mappers manage
but you have several overlapping brushes, not a good look, This can have odd effects in game and lead to bad mapping
in general.
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Try not to use the dev textures once you release a map (even in beta)
i believe they emit light, it is better to use nodraw for areas not seen.
Its easy to replace all dev textures in 1 swoop using the face edit sheet,
simply click replace texture, then tick "do not replace" and choose nodraw for the
replacement texture.
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floating props FTW :P, Hold teh Alt key and drag in 2d view to move props Off Grid
for better alignment
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MAJOR WARNING... LEAK LEAK LEAK.
your map needs to be sealed from the outside world, leaks can be difficult to find
and solve, this 1 is not :)
copy your compile log into this site for help with errors Error Checker
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OTT, be careful using expensive items like fog/smoke ect they suck fps from maps
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Light sources would be nice, gives a little more life to a map..
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stacking barrels together like this can cause a real fps drain when exploded,
plus gameplay wise its better to be be a bit more sparing when placing items like these.
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A good effort in general, cant wait to see your next map :)

a MUST READ for you would be this guide http://optimization.interlopers.net/
Don't be put off if it don't all make sense at the start, it takes time to sink in.
You will refer back to this on your mapping journey :D

mcavady

2009-07-26 00:38:55

Thanks for that really use full info, I did not realise about the drop in the fps from barrels but have noticed it now, thanks again for the good advice and I hope to get this map tidy and neat.
Once I have tweaked it with your suggestions and advice I will post it up. Also with the mist!! lol

Thanks again

mcavady

2009-08-09 16:04:15

ok I am trying to put an air pad / jump pad on to a map so the player walks on to a pad and get propelled forward and up, does anyone know of how to do this or a tutorial that I could look at?

[MB]Brunt

2009-08-19 03:32:28

trigger push.i think i got a example map i made for some1 eles.ill look for it post it ltr.

mcavady

2009-08-20 05:10:31

cheers I will have a look for that

mcavady

2009-08-20 06:07:06

Yup trigger push works!!! :D N1 for that been looking for it all day, I Have got to tweak them a little, the trigger needs the player pause on the trigger area for longer than I want if you have any more hints then I would love to read them.

Thanks again for that, I will be sure to post the map soon for testing and any cristisum that is due.

:D

mcavady

2009-08-20 07:56:13

ok just so that you get a better idea of the level it can be dl'd here http://www.filefront.com/14327273/dm_re ... r_taff.rar Its 4am and the coffee still tastes good

mcavady

2009-08-23 20:38:34

Ok map comlete ish any comments please, dl here http://www.filefront.com/14364545/dm_re ... r_taff.bsp