Uncle Rico wrote:I'll just say one thing here: dm_lockdown_r5
ldr5 changed some things. Some were good, some were bad. Maybe another revision will prove the most successful yet, pending a better vent solution and weapon layout.
Paradox wrote: High standards my ass, there is no such thing. Some of the maps we have been playing for years SSSSUUUUCCCKKK!!!!! Everyone knows it.
Well this is a common attitude, but I think it has a lot to do with who's doing good on what maps at the time. People hate ld and zeta because sw is good at it, people hate lv because 911 is good at it, people hate caverns because ewr is good at it. True para, certain old maps may "suck", but its because teams have specialized in that map. People are never going to reach a consensus on a map if one team continues to perform well at it. New maps that come out give everyone a chance to declare their supremacy there, which is ok but not the primary goal of new maps. A new map is made to bring new life to the game, not to demonstrate that a team can easily adapt to a map that already fits their exact style of play. A good map brings a type of game play that can benefit more than just good aimers or ball spammers or (insert static play style here). The game is versatile ffs! It has more than just a shotgun or magnum. It has a multitude of possible weapons and play styles, including physics. Speaking of which, why do most new maps dis include physics or only have a handful of shitty props? I thought that this was the main reason we were playing hl2dm, for the unique physics engine. I mean hell, if people don't want to see physics in maps, there's tons of games more suitable for FPS like quake or CS:S that do not include the gravity gun.