dm_amplitude_r2

Fearsome*

2009-08-19 08:51:39

http://www.fpsbanana.com/maps/113667

You can download the map here.
The main changes are.
Spawning with both stun stick and crowbar removed.
Smg nade and orb near rocket moved further away to facilitate more movement and draw combat to the center of the map.
2 armor chargers at the top to draw combat to the center of the map.
The map should not crash during restarts anymore.
The mapper added HDR without me even asking so don't blame me for this.
Various landmarks were added to the map so that people can more easily distinguish areas some people found it hard to know where they were in the map.

Overall all the changes seem to be good and it played great.
Please replace R1 with this map.

yang

2009-08-19 10:00:41

Sounds good, going to try it later... I always liked the maps' look, unfortunately I haven't come to know it's team dm capabilities yet as the map is not rly approved league-wise in the european scene.... yet...?!!? xD

Paradox

2009-08-19 20:13:15

Fearsome* wrote: The mapper added HDR without me even asking so don't blame me for this.
:lol:

Ko-Tao

2009-08-20 01:18:33

There were gravgun-immune pickups, clipping problems and a sticky spawn in the r2 that was floating around a few months ago... these issues fixed?

Fearsome*

2009-08-20 04:39:42

yang wrote:Sounds good, going to try it later... I always liked the maps' look, unfortunately I haven't come to know it's team dm capabilities yet as the map is not rly approved league-wise in the european scene.... yet...?!!? xD
It is a great TDM map you guys should try it I think the guy who made it is actually from Germany

Ko-Tao wrote:There were gravgun-immune pickups, clipping problems and a sticky spawn in the r2 that was floating around a few months ago... these issues fixed?
They should be, I am sure some people will find some flaws but certainly less then many other competitive maps and it is a great improvement over r1

Divinity

2009-08-20 04:56:24

ty for this foursome*, amp is indeed a fun 2v2 map (stupid in 3v3) looking forward on checking out the fixes :--D

provost

2009-08-21 21:16:21

Divinity wrote:ty for this foursome*
oh wow good one dawg, never heard this one before :lol: :1stlike: :rofl:

Image

Book

2009-08-22 05:09:52

best map evar, looks good fearsome, i played the "almost done" version of this a few months back.

Map pwns for 2v2 3v3 and 4v4. if u get lost, u suck.

Uncle Rico

2009-08-22 05:56:42

This should be moved to the Dept of Architecture for 2 reasons:

1. It belongs in the Dept of Architecture.
2. It should be closer to Valar's rant on why he's not building maps for HL2DM any more because the HL2DM community would rather have 30 versions of shitty maps as opposed to fresh, beautiful, well designed maps, which were well tested by a broad variety of players with varying opinions rather than a small subset that likes maps designed to fit their specific preferences.

badinfluence

2009-08-22 06:01:07

Uncle Rico wrote: 2. It should be closer to Valar's rant on why he's not building maps for HL2DM any more because the HL2DM community would rather have 30 versions of shitty maps as opposed to fresh, beautiful, well designed maps, which were well tested by a broad variety of players with varying opinions rather than a small subset that likes maps designed to fit their specific preferences.

^This.

Ghost Dog_TSGK

2009-08-22 08:03:57

The first one was as easy to memorize as any map of similar size.

graffitiknockout

2009-08-22 18:24:45

.conflict wrote:Image
lol @ the random pi on your scale :rofl:
Uncle Rico wrote:2. It should be closer to Valar's rant on why he's not building maps for HL2DM any more because the HL2DM community would rather have 30 versions of shitty maps as opposed to fresh, beautiful, well designed maps, which were well tested by a broad variety of players with varying opinions rather than a small subset that likes maps designed to fit their specific preferences.

Nobody is saying that the community doesn't want good new maps. However, fixing popular maps or maps that are good for competition just makes sense. The most notable fix from r1 to r2 is the removal of the stunstick bug, which everyone can agree is not only annoying, but causes crashes on mp_restartgame and prevents people from spectating without disturbing the team score. If someone wants to fix a map to make it play better, great. If someone wants to make a brand new map that plays good, even better. I think valar's remorse should be included in future leagues as well as the many other creations he's made, which may need some more tweaking, but are perfectly good candidates for leagueplay. So I don't see the point in bitching about trying to improve maps, because it only makes the game better to play.

Uncle Rico

2009-08-23 01:02:58

Fixing old maps does nothing to advance the game. We spent all that time with the mapping contest and from it comes some really nice, well designed maps only to see them shoved to the back of the pile once again in lieu of another r2, r3, r19, rwhatthefuckever in another league.
Once again, I'm not bitching. I'm not in Warzone, I have nothing to gain or lose, but I can and will make observations about the community - a community which screams for improvement, but actually wants nothing of the sort.

graffitiknockout

2009-08-23 02:44:52

Nobody is going to change what maps are popular overnight. There are some maps that have stood the test of time and have proven themselves to be decent competitive maps in leagues and scrims where good games can be had. This is probably why they keep resurfacing in leagues, which isn't necessarily a bad thing either. I believe having some of the same maps helps people really learn that map's tactics and can therefore concentrate on improving other aspects of their game. However, the new maps that are coming out are all good looking maps with a lot of potential, but just don't have the seasons of experience and fine tuning that veteran maps have had. This is why maps that have "r2, r3, r19, rwhatthefuckever" continue to stick around, but new maps sometimes get the INITIAL cold shoulder. People have high standards now. It is a problem, but it has a solution. DONT GIVE UP ON THE NEW MAPS. Put them in you server's rotation. Continue to work with the mapper. Use their maps in scrims. Give them honest feedback about how the map could have played better and then pretty soon, you'll see the type of maps that you've been wanting to see in leagues.

Uncle Rico

2009-08-23 03:24:49

graffitiknockout wrote:People have high standards now.
I'll just say one thing here: dm_lockdown_r5 :wink:

If people had high standards now we wouldn't be playing some of the maps we're playing. The latest Warzone map vote has proved that people are unwilling to try new maps, even ones that have been out for long periods of time. Some of Valar's maps have been out for 6+ months now in their final version and have yet to see league play, which is why he's not making HL2DM maps anymore, and I don't blame him. It's not that the maps haven't been tested. It's not that they are bad. It's not that they're not suited for league play. It's plain and simple stubbornness on the part of this community. The maps have been on my server and plenty of others for months. They aren't being used and it's a shame to see all of that work go to waste.

Paradox

2009-08-23 04:08:59

Uncle Rico wrote:
graffitiknockout wrote:People have high standards now.
I'll just say one thing here: dm_lockdown_r5 :wink:

If people had high standards now we wouldn't be playing some of the maps we're playing. The latest Warzone map vote has proved that people are unwilling to try new maps, even ones that have been out for long periods of time. Some of Valar's maps have been out for 6+ months now in their final version and have yet to see league play, which is why he's not making HL2DM maps anymore, and I don't blame him. It's not that the maps haven't been tested. It's not that they are bad. It's not that they're not suited for league play. It's plain and simple stubbornness on the part of this community. The maps have been on my server and plenty of others for months. They aren't being used and it's a shame to see all of that work go to waste.

I agree with Rico on this. High standards my ass, there is no such thing. Some of the maps we have been playing for years SSSSUUUUCCCKKK!!!!! Everyone knows it. People cant be bothered to learn new maps because OMG it might be a challenge, it might be fun or HEAVEN FORBID, we might lose because we haven't played the map 1,000,000,000,000 times. So yea we keep playing the same old shit and most of the community is getting stoned bored and dont want to play it any more. Ive tried putting new maps in my server rotation. People come in, play for 5 minutes and they say OMG this sucks, put Lostvillage on...pppfffftttt. And yes thanks to that attitude, the game's most prolific and most accomodating mapper is making maps for L4D. Isnt that just fucking awesome!!!

graffitiknockout

2009-08-23 05:29:41

Uncle Rico wrote:I'll just say one thing here: dm_lockdown_r5 :wink:
ldr5 changed some things. Some were good, some were bad. Maybe another revision will prove the most successful yet, pending a better vent solution and weapon layout.
Paradox wrote: High standards my ass, there is no such thing. Some of the maps we have been playing for years SSSSUUUUCCCKKK!!!!! Everyone knows it.
Well this is a common attitude, but I think it has a lot to do with who's doing good on what maps at the time. People hate ld and zeta because sw is good at it, people hate lv because 911 is good at it, people hate caverns because ewr is good at it. True para, certain old maps may "suck", but its because teams have specialized in that map. People are never going to reach a consensus on a map if one team continues to perform well at it. New maps that come out give everyone a chance to declare their supremacy there, which is ok but not the primary goal of new maps. A new map is made to bring new life to the game, not to demonstrate that a team can easily adapt to a map that already fits their exact style of play. A good map brings a type of game play that can benefit more than just good aimers or ball spammers or (insert static play style here). The game is versatile ffs! It has more than just a shotgun or magnum. It has a multitude of possible weapons and play styles, including physics. Speaking of which, why do most new maps dis include physics or only have a handful of shitty props? I thought that this was the main reason we were playing hl2dm, for the unique physics engine. I mean hell, if people don't want to see physics in maps, there's tons of games more suitable for FPS like quake or CS:S that do not include the gravity gun.

The Argumentalizer

2009-08-23 05:39:10

I agree about the physics. There should be an ample supply. Maybe not barrels everywhere, but LV is lacking and it skews the game towards some folks.

Caverns and BIO have it about right.

Paradox

2009-08-23 05:52:20

Lv is glitchy as hell the only reason its a league map is because the guy running the league at the time had a shitty computer and he got good fps on it. You throw a map like that out there now and ppl would be say "No Way".

Everybody has played the same maps over and over, they get repetative, they get boring.

This
A new map is made to bring new life to the game...
is the point I am trying to make. Without new maps and new challenges, the game just becomes meh.

two snails

2009-08-23 08:12:22

why even give people a choice about the maps? just put the new maps in the warzone rotation and if they dont like it, they wont play. they can join the other leagues...o wait, there isnt another league.

Walking Target

2009-08-23 19:37:09

Nutri-Grain wrote:exactly.

also, i don't think anyone can ever beat Rico in a forum argument :lol:
I can. I would just cheat and modify all his posts. :mrgreen:

Paradox

2009-08-24 01:47:17

:lol:

badinfluence

2009-08-24 02:08:35

Stop laughing, Para! We need Pomp back, so I can laugh twice!

Paradox

2009-08-24 04:25:59

badinfluence wrote:Stop laughing, Para! We need Pomp back, so I can laugh twice!

Its not all about your lulz BI.... :wink:

badinfluence

2009-08-24 06:03:05

Oh, but it is!

Advisor > Green Text Person.

Paradox

2009-08-24 06:17:50

Dream on Orange Text person....Dream on... :mrgreen:

Fearsome*

2009-08-26 22:54:12

This is a map release for a map heavily used in league play.

If you have something specific to post about this map please do. It is not a place for you to bitch about how you are angry because leagues did not rush out to run all your favorite maps once fearsome was no longer GM. I will cull junk at will.

I would like to thank Radon for volunteering his valuable time to improve this great map.

phantom

2009-08-30 15:41:39

terrible map

Sacrifist

2009-08-30 19:53:03

Why is this in the League Forum? League map or not, it doesn't belong here and shouldn't deserve any special privileges over any other map on this website.

Fearsome*

2009-08-31 21:48:10

Sacrifist wrote:Why is this in the League Forum? League map or not, it doesn't belong here and shouldn't deserve any special privileges over any other map on this website.
I moved it to architecture. Sorry it was such a big deal to you guys.

Book

2009-09-01 08:19:42

badinfluence wrote:Oh, but it is!

Advisor > Green Text Person.
if were getting to the bottom of things :P

bi = 1749 posties
paradox = 2619 postitutes

[FF]FNDR.Jake_Brake

2009-09-04 08:15:46

Well, I find this whole conversation interesting........

Speaking for myself, and in understanding I run two pub servers, I am always looking for new maps, or at least maps I have not run on my servers before. All I expect from a map is that is has decent performance, and decent gameplay and connectivity. I am not a killbox/dome fan, but I do run some killboxes where the mapper has used some imagination to get away from the same old 4 square wall theme! With that being said, we have good player activity on our servers and many return over and over again because they like the new maps. This is the feedback we hear constantly.

Granted, overly competitive, professional players only come around because our servers usually have a good crowd, but we really don't need that type to have a good player group who is really there to just frag a little and have fun.

I am always looking for new maps. If a remake is done like what is feature in this thread I think that is great, and I appreciate the mappers time to improve things. But, I also prefer new maps with new ideas that put players into a totally new environment where the mapper has used their imagination.

So, in the end, I appreciate all mapping efforts, both new and remakes, as I feel like the individual responsible is trying to help the community in both cases which is a damn good thing!