graffitiknockout
2009-08-22 18:36:43
One thing that is fairly annoying about maps with teleporters is that when you teleport as the same time as someone else, there is a chance that you will get stuck in that person. Avalon is the easiest example to think of. In other games, such as quake, when you teleport behind someone or teleport ontop of someone, it telefrags them or kills them. Is there a way to trigger damage associated to a certain player at the teleport exit upon entering a teleport? Just an interesting idea I was thinking about, may not be possible or practical, but throwin it out there anyway.