Need approach adivise

javierdl

2009-10-29 06:27:07

Correction: Need approach ADVICE

Image
3D Application: Image Blender

I am making a burger just to learn more about making props for HL2. The main thing I am working on now is on the use of Normal Maps. Reason why I need to make as many details as possible on this model, as it is the one I'll use for the higher res, and details.
As far as I understand this model has to be one piece before I can use it to transfer its details to the lower res. And as you can see it's far from being one piece now. I thought I could relay on using Booleans to merge all these pieces together, but the results are not very good really (see image below):

Image

As you can see many faces were erased in the process.

Any suggestions?
I don't need to be explained in details at this point, I'm just looking for advice on what approach to take, so rather a general suggestion would do.

Thanks guys,

JDL

boshed

2009-10-29 10:08:07

Join your individual meshes into one with ctrl+j

javierdl

2009-10-29 19:39:43

Boshed to the rescue!

That's a new one for me :)
Thank you Boshed.

Unfortunately this tool is not working on meshes with w/MultiRes though... do you happen to know how to make it a regular mesh w/out MultiRes, but preserving the added subdivisions ?
I already tried "Convert Object Type..." (Alt c) but it doesn't really do a thing in the end.

Any ideas?

Thank you in advance,

JDL
Image

boshed

2009-10-30 05:01:55

Skaruts get in here! :D

Skaruts

2009-10-30 05:14:03

Hmmm. I never worked with multires so far. I usualy use subsurfs, cuz I never got to sculpt anything yet.
But I'll take a look at this when I have a little more time.

EDIT: did you "apply" the multires to the model? Cuz you must apply multires before being able to join meshes.

EDIT2: and yes, everything must be in that same model. No matter how many parts it has, it has to be one single mesh in the end. You can leave doubled vertices detached if you like (that's how it's done for animating).

Just a warning tho, multires (and subsurfs) can take the number of polygons (faces) on a simple bread model up to even higher that a gun model in a close up.
Remember that a good UV and normal mapping work can make a low poly model look as good as a high poly one.

javierdl

2009-11-01 07:32:14

Thank you kindly for trying guys :)
It's ok now. I simply decided to do the lettuce again, this time with a manually subdivided mesh plane. This one I can join together with the rest of the parts without a problem.
Just a warning tho, multires (and subsurfs) can take the number of polygons...
Thanks for the warning. I know. That's why this one will be the one providing the details when I use it for creating the "normal map" ;)

JDL

Skaruts

2009-11-01 07:49:50

javierdl wrote:Thanks for the warning. I know. That's why this one will be the one providing the details when I use it for creating the "normal map" ;)
JDL
aaah. Then that's more than ok to do it that way. The more detail, the better, I guess. (Boshed is the one with expertise on those matters :mrgreen:)