javierdl
2009-12-28 20:11:49
the player uses the action key (e). For example, a burger. When the player hits e, the burger is replaced by an eaten counterpart.
So far I know how to and have successfully created an object and imported it into HL2DM, so you don't have to explain that, only the additional parts to add the second mesh and set it up to work with the e key.
Thanks in advance guys,
JDL
So far I know how to and have successfully created an object and imported it into HL2DM, so you don't have to explain that, only the additional parts to add the second mesh and set it up to work with the e key.
Thanks in advance guys,
JDL