Skaruts
2010-03-31 01:07:34
I mean, water does dinamicaly reflect the environment, so I was wondering if it might be possible to do the same with a flat texture to simulate a mirror.
Even if using a custom flat water texture, and even if having to use a player clip to prevent revealing splashes if the player touches it.
The only problem I found while testing with water textures for now was that their reflections are buggy when the water is built verticaly.
But even tho, I'm wondering. Anyone ever tried it?
Even if using a custom flat water texture, and even if having to use a player clip to prevent revealing splashes if the player touches it.
The only problem I found while testing with water textures for now was that their reflections are buggy when the water is built verticaly.
But even tho, I'm wondering. Anyone ever tried it?