DM INFINITY - 1v1 Map

[EYE] Valar

2010-04-24 13:55:48

DM INFINITY is a 1v1 level. developed in collaboration with (Team Fusion) nArchy (who is BTW, a capital fellow!).
Layout, wep placement and spawns designed for competitive gameplay with emphasis on spam prevention.
2 of each weps. no slams .1 rpg. scant hp/armor. focus on supercharger and RPG domination.

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Edit: map released and is now called dm_infinity (thx holy for the name suggestion)

Pernicious

2010-04-24 15:16:55

In the underground part where that last screenshot is i get major fps drop with epic mouse lag.

[EYE] Valar

2010-04-24 15:23:45

no one else reported this. we actually got great feedbacks on FPS throughout the map.
you got Wait For Vertical Sync turned on by any chance? or running a very old rig?

Pernicious

2010-04-24 15:26:33

Also getting drops in this area too, but not wen looking back from the otherside of that lane.
Attachments
dm_sex_a60000.jpg
dm_sex_a60000.jpg (1.77 MiB) Viewed 1258 times

Pernicious

2010-04-24 15:30:28

[EYE] Valar wrote:no one else reported this. we actually got great feedbacks on FPS throughout the map.
you got Wait For Vertical Sync turned on by any chance? or running a very old rig?

lol, no.
Quad sli, 2x 295 gtx's, i7, etc.

I lock my frame rate at 120 to match my refresh rate and in most other maps in never drops below that. The only times i have had this is wen the map is badly optimised or watva, but those are just bad rando maps noone plays anyways.

Its much worse underneath but that frame drop in the screeny above is enough to throw ur aim right off if ur used to a steady high frame rate.

Pernicious

2010-04-24 17:19:59

ok, i did a little test, it seems that anti aliasing in those areas = fail.
Bad in my case because i run it at 1920x1080 with 32xq anti aliasing(enhanced) :P
Its odd cause in games like hl2/tf2, and pretty much every other game, having AA on doesnt effect performance for me unless i ram it right up to 64x/q.

So yea, not even sure u can fix that =\

SotaPoika

2010-04-24 19:41:23

So, ummm.. Where I can download this?

EDIT: lol, never mind. DL link was the bolded text, I didn't know it was there.

Anyway, map is very nice looking. :)

The Dog

2010-04-24 19:42:52

Map is very, very nice. Can you explain how to get RPG? :D
SotaPoika wrote:So, ummm.. Where I can download this?
Click on dm_sex, it's a link.

VitaminG

2010-04-24 21:41:07

very peculiar layout that ended up being quite flowy and fun. nice work. doesn't look like any other map either, which is a big bonus.

Sadist

2010-04-24 21:44:49

Looking.....sexy!

I will download.

Monarch

2010-04-24 21:58:15

holy :|

r u fkn crazy :shock: that's awesome

Sadist

2010-04-24 22:08:37

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This is a nice feature the light passing through. How is it created by the way?

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I was thinking about flow in this area. My impression was that any player that doesn't turn immediately left through that passage but runs up the path becomes an easy target. Maybe an idea to improve that person's chance is to open up a passage on the right at ground level. Its up to you though sometimes less is more.

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Transparencies.

Just a few thoughts there. Very well thought out layout here. And the shadows and little touches are superb.

Monarch

2010-04-24 22:55:18

actually i've found what i wanted to, pls dont clip that place

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map is epic, with some pro secrets))

i dont know if this is necessary

somehow this shit dissapeared after mp_restartgame, and look at explosions over there on the wall...

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[EYE] Valar

2010-04-24 23:47:26

cheers guys.

RPG: right next to it, in the room in Sadist's post: there's a red hole in the wall (affectionately referred to as the "boomroom"). throw a nade into the hole. this triggers a system:
- the Manhole above the RPG slides open (and shuts after 15 sec) and is fully passable for both players and ballistics.
- the RPG cage opens after 3 sec. note you can only ggun the RPG from right above it. so not only the player standing next to it can grab it but also players above can ...through the manhole.
- the red hole shuts for 50 sec - which effectively let's the RPG rest for that period

FPS drop mystery by pern: yes, this sounds like the case there. performance was reported "great" and "solid" by quite a few people so i can only conclude it's not a show-stopper. also baring in mind many players use low settings.

Optional escape route suggested by Sadist: i disagree m8. playing the map with someone will give you a better perspective on the layout. note the map revolves around two center power points : bottom - RPG and top - Supercharger). naturally those areas should be hazardous.

The light rays effect is done using func_illusionary or (preferably a non-solid func_brush). textured with a stretched white glow (sprite texture). you want to leave the center of the sprite where it's brightest out and work with the edges only. i've done the same thing in dm_remorse but in that case since the room was a lot darker i had to lower the alpha until it was there and didn't affect visibility so keep this option in mind if you've done yours and it feels / looks a bit out of place.

Models fail: i never saw that. must be getting old eh :mrgreen:

Tree camp found by Monarch: good find ol :) we opted to leave it as is for now. if it turns into an exploit it will be clipped. however i would like to believe the map is too fast and opened to allow this type of camping.

and yes, i'm aware of the explosion and missing manhole bugs. working to fix them. Thanks.

boshed

2010-04-25 11:42:58

Lovely sexual brushwork <3 <3 <3

Although I'm also getting some FPS issues :(

[EYE] Valar

2010-04-25 16:30:52

ok. are you showing actual lag or just lower fps values?
and if yes on either or both - where exactly?

lead

2010-04-25 17:14:43

played well in testing m8 there aren't really many maps that are as good 1v1 i'd say this and tigcrik are my favs

[EYE] Valar

2010-04-27 02:04:51

boshed wrote:I'm also getting some FPS issues :(
i'm running a Radeon 4870 512MB single GPU and getting great frames

this is facing a wall so this serves as my basic fps.
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this is facing the underground area
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this is facing the center of the map
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?

puFF

2010-04-27 02:14:56

Glad everyone seems to like it so far! Valar did a good job..
I have not got to 1v1 test it myself yet, but hope to real soon.

Thanks for all of the feedback and keep it coming!

Pernicious

2010-04-27 02:46:30

u have AA on there valar?

[EYE] Valar

2010-04-27 03:24:56

8x MSAA mate
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note the slight fps decrease comparing to without AA

Pernicious

2010-04-27 03:51:47

hmmm why do my colours look different then yours in that area, mine looks yellowish(see screenshot precious page).

EDIT: So strange, even if i just drop down into the underground part and look into the wall, facing the general direction of the centre part, i get drops.

[EYE] Valar

2010-04-27 04:53:45

GPU issues mate.. update drivers?

Neolinkster

2010-04-27 05:59:15

[EYE] Valar wrote:GPU issues mate.. update drivers?
No its not his drivers its the trees they tend to fuck you over fps wise when aa'ing to a high quality

[EYE] Valar

2010-04-27 08:54:22

hes getting bad frames staring at the walls and there're no tree in there granted.

[EYE] Valar

2010-04-27 12:33:31

Sadist wrote:Image

Transparencies.
i'm not showing this in Hammer.

Pernicious

2010-04-27 16:19:31

Nah drivers are new, dont get issues in any of the other hl2dm maps, ive only noticed drops in one or 2 other really bad maps in the past.

Sacrifist

2010-04-27 19:33:36

Care to post a pic of hammer and how you have your hints set up on this map? Im curious. I've seen at least one other map very similar in nature to this one and it also had fps issues for no apparent reason.

L2k

2010-04-27 20:30:59

I also see a 100 to 175 FPS drop in this area and for me I notice it anytime the steam is being drawn on my screen from any angle of the map.
The steam coming out of the ground by the pipe.

8800 gt's in SLI or not = same result.

[EYE] Valar

2010-04-27 21:05:19

ok the picture's clearing up. ill give it a whirl without the steams. thx!

badinfluence

2010-04-27 23:18:51

Awesome map. I love being a play tester for valar. ; )

puFF

2010-04-28 00:48:58

It was very cool to see this map in stage 1 and watch it progress to what it is now.
Thanks for the opportunity to help out valar!

You got me all jazzed up about map creation now! :mrgreen:

[EYE] Valar

2010-04-28 01:36:23

new version up

clicki-di-click

Pernicious

2010-04-28 02:57:52

Well for the most part the fps drops are fixed, eccept in one small part of the map underneath. Seems to be wen i look at the room with the pipe and red thing behind it. Get fps drop and bad mouse lag.

As u can see, wen i look just over theres no drop.
Attachments
dm_sex_b20000.jpg
dm_sex_b20000.jpg (1.45 MiB) Viewed 574 times

Pernicious

2010-04-28 02:59:22

But then if i look just over a bit.
Attachments
dm_sex_b20001.jpg
dm_sex_b20001.jpg (1.44 MiB) Viewed 574 times

Pernicious

2010-04-28 03:06:00

Oh also i should add that i get it further back too depending on where i look....weirdly, even if i position myself with trial and error to face myself at a wall <.<

[EYE] Valar

2010-04-28 03:06:19

ok i know why. inside the red hole there's another steam effect hiding behind the wall. ill remove it next ver. cheers!

[EYE] Valar

2010-05-15 03:48:51

bumpity bump :wink:

Pig Popper

2010-06-10 22:44:54

beautiful stuff Valar.

[EYE] Valar

2010-06-11 03:44:41

ty m8. and nice havin you back? :D

[EYE] Valar

2010-06-16 02:25:00

....

L2k

2010-06-16 08:38:05

Nice
TY

The Argumentalizer

2010-06-16 08:50:09

Velly Nice work, as usual.

[EYE] Valar

2010-06-17 05:34:43

ok last time i swear. recompiled with extra lighting pass, changed logo and renamed (yet again) thanks to holy for the new name suggestion (damn i knew this guy was good for something :lol: )

DL HURE