cheers guys.
RPG: right next to it, in the room in Sadist's post: there's a red hole in the wall (affectionately referred to as the "boomroom"). throw a nade into the hole. this triggers a system:
- the Manhole above the RPG slides open (and shuts after 15 sec) and is fully passable for both players and ballistics.
- the RPG cage opens after 3 sec. note you can only ggun the RPG from right above it. so not only the player standing next to it can grab it but also players above can ...through the manhole.
- the red hole shuts for 50 sec - which effectively let's the RPG rest for that period
FPS drop mystery by pern: yes, this sounds like the case there. performance was reported "great" and "solid" by quite a few people so i can only conclude it's not a show-stopper. also baring in mind many players use low settings.
Optional escape route suggested by Sadist: i disagree m8. playing the map with someone will give you a better perspective on the layout. note the map revolves around two center power points : bottom - RPG and top - Supercharger). naturally those areas should be hazardous.
The light rays effect is done using func_illusionary or (preferably a non-solid func_brush). textured with a stretched white glow (sprite texture). you want to leave the center of the sprite where it's brightest out and work with the edges only. i've done the same thing in dm_remorse but in that case since the room was a lot darker i had to lower the alpha until it was there and didn't affect visibility so keep this option in mind if you've done yours and it feels / looks a bit out of place.
Models fail: i never saw that. must be getting old eh
Tree camp found by Monarch: good find ol
we opted to leave it as is for now. if it turns into an exploit it will be clipped. however i would like to believe the map is too fast and opened to allow this type of camping.
and yes, i'm aware of the explosion and missing manhole bugs. working to fix them. Thanks.