CruelNoise
2010-07-26 12:18:26
Because about ten minutes of Googling didn't turn anything up, I decided I might aswell ask here.
Is there such thing as a cp map in hl2dm?
CruelNoise
2010-07-26 12:18:26
Charles
2010-07-26 15:14:33
[EYE] Valar
2010-07-26 16:14:49
Ade
2010-07-26 17:25:37
L2k
2010-07-26 18:11:15
Bisounours was a fun mod, sadly the Devs gave up on it. To quote the Devs " there were only two players and maybe one server some where in India, we have decided to go do some drugs and are releasing the source code for the players to finish"Ade wrote:google "bisounours party" (hl2 mod), I played a cp map there, the mod itself is loads of fun and plenty of mods within the mod, like this (shoot the player into the abyss to score):
Link
more gameplay here: http://www.youtube.com/watch?v=ai3GIbSu4-s#t=02m10s
Ade
2010-07-26 19:05:11
Mr. Nervous
2010-07-26 19:31:18
Sacrifist
2010-07-26 20:08:39
CruelNoise
2010-07-26 23:26:36
Mr. Nervous
2010-07-27 03:59:36
[EYE] Valar
2010-07-27 05:06:58
this is talking about a HL2DM MOD not a totally different game. most people don't have the open-mindedness to be able to play a certain game in a different way.Ade wrote: and yet alien swarm is so popular ffs
CruelNoise
2010-07-27 08:41:40
Well, I was asking if there was a tutorial that could teach ME how to do it.Mr. Nervous wrote:if there was a tutorial you could make i'd try my best to make some maps from it, to at least spice up the game.
Since you have the vmf do you think you could figure out how to do it? Or is there a tutorial? My main question right now is if anyone is willing/able to share how to do it.Sacrifist wrote:I have a vmf with capture points made on it. I even had a dude make a model similar to that in TF2 lol. I was planning on using the vmf as an example map for our hl2ctf coder to get capture point logics made easier for hl2ctf mapping. Either way, CP is very doable in hl2dm. Warpath is a prime example. Props to the hammer logics god KUSA.
Sacrifist
2010-07-27 09:05:59
The vmf is one I made so yeah, I know how to do it. I used warpath as my tutorial on how to do it. I stripped it all down though to the basic cp logics. Basically its a map with 5 cps and a wall next to each that has a color block to show which cps belong to combine and which belong to the rebels and the cp model I had made for it. Granted, the pic here is with Hl2:CTF, but the logics are the same as in dm. I built this to show the hl2ctf devs what all went into making a cp map in hl2dm/hl2ctf work. So it is what it is.CruelNoise wrote:Well, I was asking if there was a tutorial that could teach ME how to do it.Mr. Nervous wrote:if there was a tutorial you could make i'd try my best to make some maps from it, to at least spice up the game.
Because I don't know how. This guy is asking me multiple times every time I see him to make him a cp map, after I told him I would try to find out if it's possible.
Since you have the vmf do you think you could figure out how to do it? Or is there a tutorial? My main question right now is if anyone is willing/able to share how to do it.Sacrifist wrote:I have a vmf with capture points made on it. I even had a dude make a model similar to that in TF2 lol. I was planning on using the vmf as an example map for our hl2ctf coder to get capture point logics made easier for hl2ctf mapping. Either way, CP is very doable in hl2dm. Warpath is a prime example. Props to the hammer logics god KUSA.
Charles
2010-07-27 10:20:55
CruelNoise
2010-07-27 10:36:17
Paradox
2010-07-27 11:23:05
Mr. Nervous
2010-07-27 17:22:29
1. Warpath is a map.CruelNoise wrote:I'm new to the HL2DM community, so
1, What's warpath?
2, What's hl2ctf?
If someone could just tell me how to do this, or give me a download link to a vmf...
Skaruts
2010-07-28 19:23:44
Sacrifist
2010-07-28 21:15:52
That could possibly work, but Im pretty sure the strip part doesnt work very well in hl2dm. As for Kusa's vmfs, I have Avanti, rock2, warpath, 2fort, and Well. When I had access to his ftp, those were basically all that was in there. Jump pads are easy though and I believe the flag at base map you are talking about is Avanti. Not sure what the king_map is though.Charles wrote:Couldn't you theoretically just place a huge teleport over the entire map, teleport all players to a black section in the map that strips them of weapons, and have them teleport back to pre-game spawns?
And would you happen to have Kusa's VMF files or the GU FTP? He had a king_ vmf, CP vmf, 2 ctf vmfs (one required you to have a flag at base to cap and allowed you to return your own flag), jump pad vmfs, and all other sorts of unused goodies that are unfortunately never going to see the light of day.
Neolinkster
2010-07-28 22:22:18
You have forgotten your own accomplishment already?! Koth_losvillage!!!!!!!!!! lol remember the fun on that 1 i think it was u me and scar^ maybe trickster playin on thereCharles wrote:I can only recall ctf_warpath and ctf_powerplant (or something like that) and the cancelled king_air (the original game mode, peepz).
As for a shift and playing it yes it is true those that are left in the community don't accept any alterations hardly but 1ce apon a time in dm land there was an awesome mod called hax mod lol it was based apon the original tfc but it was broken when FIOS update was released I still have quite a few of the old notes from the originator of the mod but the coding was all done in the server.dll and have yet to find a coder that is actually willing to help bring back the mod either through the dll or through scripts IF ANY ARE OUT THERE PLS PM ME!!!! but so many of the players that had played it back then were addicted to it the server was full constantly and it had a playerslot of 28 now for DM this is considered insane but it was the only way to be able to get on the server also the balance that had been put into place through the classes was awesome those that do remember the mod may only be about 2-4 ppl still in this community but inactive such as ko-tao while a few that are from that age of dm hardly played the mod we had Corrosive aka Durden Sadistical Tuna Seagull Constipator many a member from {pDs} all frequents apon the server its a shame that the mod was ruined so early in the game and if irc Valve @ the same time as the ruination of the mod announced tf2[EYE] Valar wrote:i honestly don't see how any gameplay type other than the stock type can catch on in this community when even the slightest shifts from it aren't being accepted.
[EYE] Valar
2010-07-29 00:26:16
Paradox
2010-07-29 01:03:43
[EYE] Valar wrote:.
you think people won't bitch ever if EP3 or HL3 came out tomorrow with a shinning new MP? you know they will.
CruelNoise
2010-07-29 06:39:59
Funny thing; First went into #hl2dm and then these forums about three days ago. When I first went into the IRC channel, ko-tao told me about that mod =Dneolinkster wrote:may only be about 2-4 ppl still in this community but inactive such as ko-tao
Charles
2010-07-30 01:58:04
ninojman
2010-07-30 22:43:26
Blasphemy
2010-07-31 00:47:13