new version with some improvements:
- clipped stairs
- removed some props
- rpg system without floating box in the middle of the map
- more light in the cave-area
- some other fixes
Download dm_desertification_b06 via Rapidshare
Download dm_desertification_b06 via Megaupload
@kon:
its impossible to shoot the player in the lighted tower, but you can easily shoot him when he comes back in the map.
i have a sound when i push the button, and i didnt use any custom sound, so thats strange. can somebody confirm that?
@Sakrifist:
Code: Select all
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\maxtasy\half-life 2 deathmatch\hl2mp" "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\maxtasy\half-life 2 deathmatch\hl2mp\materials
Loading c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-482.00 -133.00 -511.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 5632.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 6144.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5856.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5552.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5328.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 3584.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4608.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4880.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 364 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (475743 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 352 texinfos to 167
Reduced 32 texdatas to 26 (1398 bytes to 1208)
Writing c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.bsp
2 seconds elapsed
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk\bin\ep1\bin\vvis.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\maxtasy\half-life 2 deathmatch\hl2mp" "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06"
Valve Software - vvis.exe (Nov 8 2007)
4 threads
reading c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.bsp
reading c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.prt
LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.prt
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\maxtasy\half-life 2 deathmatch\hl2mp" "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.bsp
No vis information, direct lighting only.
3291 faces
281430 square feet [40525920.00 square inches]
5 displacements
7705 square feet [1109577.75 square inches]
55 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (20)
Build Patch/Sample Hash Table(s).....Done<0.0065 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
Computing detail prop lighting : 0...1...2...3...4...5...6...7...8...9...10
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 21/1024 1008/49152 ( 2.1%)
brushes 1324/8192 15888/98304 (16.2%)
brushsides 9855/65536 78840/524288 (15.0%)
planes 3968/65536 79360/1310720 ( 6.1%)
vertexes 5504/65536 66048/786432 ( 8.4%)
nodes 2384/65536 76288/2097152 ( 3.6%)
texinfos 167/12288 12024/884736 ( 1.4%)
texdata 26/2048 832/65536 ( 1.3%)
dispinfos 5/0 880/0 ( 0.0%)
disp_verts 405/0 8100/0 ( 0.0%)
disp_tris 640/0 1280/0 ( 0.0%)
disp_lmsamples 16108/0 16108/0 ( 0.0%)
faces 3291/65536 184296/3670016 ( 5.0%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2364/65536 132384/3670016 ( 3.6%)
leaves 2406/65536 76992/2097152 ( 3.7%)
leaffaces 3913/65536 7826/131072 ( 6.0%)
leafbrushes 2056/65536 4112/131072 ( 3.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 25247/512000 100988/2048000 ( 4.9%)
edges 14941/256000 59764/1024000 ( 5.8%)
LDR worldlights 55/8192 4840/720896 ( 0.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 337/32768 3370/327680 ( 1.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5724/65536 11448/131072 ( 8.7%)
cubemapsamples 6/1024 96/16384 ( 0.6%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 624592/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 45085/393216 (11.5%)
LDR leaf ambient 2406/65536 57744/1572864 ( 3.7%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/6776 ( 0.0%)
dtl prp lght [variable] 1/434 ( 0.2%)
HDR dtl prp lght [variable] 1/4 (25.0%)
static props [variable] 1/7278 ( 0.0%)
pakfile [variable] 76847/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 475743/4194304 (11.3%)
==== Total Win32 BSP file data space used: 2222811 bytes ====
Total triangle count: 9094
Writing c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.bsp
22 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.bsp" "c:\program files (x86)\steam\steamapps\maxtasy\half-life 2 deathmatch\hl2mp\maps\dm_desertification_b06.bsp"
** Executing...
** Command: "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "c:\program files (x86)\steam\steamapps\maxtasy\half-life 2 deathmatch\hl2mp" "c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: c:\program files (x86)\steam\steamapps\maxtasy\half-life 2 deathmatch\hl2mp\materials
Loading c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity prop_static (-482.00 -133.00 -511.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 5632.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0, 6144.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5856.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5552.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5328.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6144.0, 3584.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0, 4608.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4880.0, 4096.0, -92.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 364 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_08*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_08rt"
Can't load skybox file skybox/sky_day01_08 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (475743 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 352 texinfos to 167
Reduced 32 texdatas to 26 (1398 bytes to 1208)
Writing c:\program files (x86)\steam\steamapps\maxtasy\sourcesdk_content\hl2mp\mapsrc\dm_desertification_b06.bsp
2 seconds elapsed