(!) New features for mappers in the OB-HL2DM

[EYE] Valar

2010-10-02 03:12:58

[BK]AC1

2010-10-03 00:45:18

hi there val..

i found this and hopefully followed the steps to make sdk run again...

http://forums.steampowered.com/forums/s ... 867&page=3

but it didn´t work my end..
i could manage to change the Game config.. but on trying to start hammer.. i get this error message

setup file gameinfo.txt doesn´t exist in subdirectory.. check ur -game parameter or vconfig setting

help please.. anyone??

[EYE] Valar

2010-10-03 01:08:46

you probably done something wrong. it's working for me just fine.
add me on steam and i'll walk you through it.

[BK]AC1

2010-10-03 01:16:38

thx val

great work.. :D

if someone having trouble starting ur SDK/hammer for DM under OBE watch this:

http://www.bloodsuckers.de/viewtopic.php?p=26663#26663

regards

[EYE] Valar

2010-10-03 01:39:22

done

{EE}chEmicalbuRn

2010-10-03 17:28:38

is hammer more "sensitive" now? im getting compile errors because of leaks i wasnt getting b4. which is a good thing, but i was just wonder. btw Valar, damn you, why didnt you tell me about the point file? :D chemie love the point file.

[EYE] Valar

2010-10-03 23:43:16

i didn't tell you about a lot of things bro. you really think anyone can handle ALL the info all at once? you mad?

anyways...for those of you still having issues loading up the new Hammer. here we go:

http://forums.steampowered.com/forums/s ... ?t=1457047

{EE}chEmicalbuRn

2010-10-04 17:53:16

[EYE] Valar wrote:i didn't tell you about a lot of things bro. you really think anyone can handle ALL the info all at once? you mad?
not mad at all, was joking[insert leet U forum phrase to good friend here]

[EYE] Valar

2010-10-04 23:46:06

{EE}chEmicalbuRn wrote:
[EYE] Valar wrote:i didn't tell you about a lot of things bro. you really think anyone can handle ALL the info all at once? you mad?
not mad at all, was joking[insert leet U forum phrase to good friend here]
haha. forgot youmad for americans means something else. i meant - are you crazy?
anyway..skype sessions bring it on.

Beef

2010-10-09 06:50:17

Well, I set up sdk according to the tutorial that ac posted above, but here's my problem. I start hammer and after a few minutes it freezes. I have to kill it in task manager. :-\ It doesn't matter if I start a new map, or open an existing map -- the same thing happens. :cry: idk

[EYE] Valar

2010-10-09 11:28:11

Beef wrote:Well, I set up sdk according to the tutorial that ac posted above, but here's my problem. I start hammer and after a few minutes it freezes. I have to kill it in task manager. :-\ It doesn't matter if I start a new map, or open an existing map -- the same thing happens. :cry: idk
follow the instructions again and make sure all it met.
if not, i'd reinstall SDK.

Beef

2010-10-12 06:36:18

For some reason Hammer freezes in OB 2009 (even after reinstall), but if I set it up for 2007, it runs just fine. Except buildcubemaps won't work now. Oh well; one thing at a time. Maybe I'm missing a super-secret update or something, even though I set my shit to keep updated automatically. xD

EDIT: idk why but for some reason it works fine on my laptop. xD Weird... :sketchy:

chickenmobile

2010-10-13 16:38:32

ooo--ooooo so we get more cool effects, a couple of new soundscapes, more entities and new npc's ^.^

Can't wait to try these out :D!

haymaker

2010-10-16 03:24:07

word of warning, this has happened to me three times now since using the 09 config:

when you open up your map file, CAREFULLY check your map's orientation on the grid. If you find that it looks like Hammer has moved everything ever so slightly off the original location, close it and try reopening the file; if you're lucky Hammer will sort itself out and put everything back where you built it.

Working ahead on a misaligned map will cause you no end of headaches including untraceable leaks, extended compile times, and suspect map performance.

chickenmobile

2010-10-16 03:27:01

Nothing happened to me like that, the only time that has happened to me is when some1 sent me a map file from their computer and it appears off the grid.

gtamike_TSGK

2010-10-20 03:15:52

The new particle system in hammer is a good feature and looks great ingame, I tested a few days after hl2dm ob update.
But has anyone got any particles working when using pakrat? :sketchy:
Also working on a server e.g. files sent to cilent for download on server join.

Here's 2 particles and text file needed. /hl2dm/particles (for test)

particles_manifest.txt
stalactite.pcf
striderbuster.pcf
Attachments
particles.rar
particles_manifest.txt
stalactite.pcf
striderbuster.pcf
(26.85 KiB) Downloaded 27 times

gtamike_TSGK

2010-10-21 15:19:16

Ok we got the particles working and downloaded to cilent.
http://forum.tsgk.com/viewtopic.php?t=4699

[EYE] Valar

2010-10-22 18:42:10

Mike, did you have a current updated list of Cvars for HL2DM OB?

gtamike_TSGK

2010-10-23 20:56:39

This is what i've got maybe this will help others.

Other OB Particles Files (download)
http://forum.tsgk.com/viewtopic.php?mode=attach&id=7708

E.G. where to put files on fast download and server end (download)
http://forum.tsgk.com/viewtopic.php?mode=attach&id=7702

[OB] Full Particle List (very big list)
http://forums.alliedmods.net/showthread.php?p=1182830

SM File/Folder Downloader and Precacher (source Mod pluggin)
https://forums.alliedmods.net/showthread.php?t=69005

Topic where I first used ob particles on a map
http://forum.tsgk.com/viewtopic.php?t=4699

About Particles_manifest.txt
http://developer.valvesoftware.com/wiki ... nifest.txt

gtamike

[EYE] Valar

2010-10-23 21:27:40

[OB] Full Particle List (very big list)
most don't work in Hammer (even when triggered) ...that's part of the reason for me asking
That is to say it seems Valve's simply ported HL2DM to the Orangebox but not like HL2DM is now EP2 Deathmatch. it's not. it's Half Life 2 Deathmatch on the OB. EP1 and 2 L4D1 and 2 and TF2 particles don't work in it.

gtamike_TSGK

2010-10-23 22:10:27

gtamike_TSGK wrote:This is what i've got maybe this will help others.

Other OB Particles Files (download)
http://forum.tsgk.com/viewtopic.php?mode=attach&id=7708

E.G. where to put files on fast download and server end (download)
http://forum.tsgk.com/viewtopic.php?mode=attach&id=7702

[OB] Full Particle List (very big list)
http://forums.alliedmods.net/showthread.php?p=1182830

SM File/Folder Downloader and Precacher (source Mod pluggin)
https://forums.alliedmods.net/showthread.php?t=69005

Topic where I first used ob particles on a map
http://forum.tsgk.com/viewtopic.php?t=4699

About Particles_manifest.txt
http://developer.valvesoftware.com/wiki ... nifest.txt


gtamike
[EYE] Valar wrote: most don't work in Hammer (even when triggered) ...that's part of the reason for me asking
That is to say it seems Valve's simply ported HL2DM to the Orangebox but not like HL2DM is now EP2 Deathmatch. it's not. it's Half Life 2 Deathmatch on the OB. EP1 and 2 L4D1 and 2 and TF2 particles don't work in it.
I've tested way over 40 Half-Life 2: Episode 2 particles and about 3 CSS ones.
If you don't have a particle folder here hl2mp\particles also no particles in it
and no particles_manifest.txt file they won't work ingame as they are needed.

http://i51.tinypic.com/4rzy80.jpg

Note some don't spawn on where you put an particle_system (That is strange)

[EYE] Valar

2010-10-24 01:43:46

omg the rocket science level directory bullshit from l4d has finally come to hl2dm. awww here we go
hope we won't need VPKs to ship maps haha
Attachments
cube.gif
cube.gif (3.87 KiB) Viewed 643 times

gtamike_TSGK

2010-10-27 02:42:25

Another link

About Particles_manifest.txt
http://developer.valvesoftware.com/wiki ... nifest.txt

EDIT 2011
ob particle effects packed and working inside map .BSP :)
http://forum.tsgk.com/viewtopic.php?t=4069

[EYE] Valar

2010-10-29 23:23:07

Silent Client and Server update took place earlier today

gtamike_TSGK

2011-10-19 16:49:11

chickenmobile

2011-10-20 05:07:25

func_viscluster has been around for a while but never got around to using it. Also old thread is old.

gtamike_TSGK

2011-10-20 14:37:59

Well it's a ob feature that's not listed here, so I updated the thread for people that didn't know.

[EYE] Valar

2011-10-21 01:08:11

fviscluster was introduced in L4D. it was never available for dm. that's news alright.
Thanks Mike!