Trigger_Teleport no longer works in HL2DM

[EYE] Valar

2010-12-24 23:45:31

:thumbsup:

only maps pre-OB have working teles but you can't create a new map with one.
Trigger_Telekinesis anyone?

Beef

2010-12-26 08:15:58

lol. :-\
Attachments
Valve-I-am-disappoint.jpg
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cyboy bunny

2011-01-07 19:57:30

??? no problems here. just made a testbox,and its working perfect.

[EYE] Valar

2011-01-08 17:36:59

not for me it doesn't sry

Sacrifist

2011-01-09 07:05:47

Something must be screwy Val cause they work for me as well.

[EYE] Valar

2011-01-09 13:07:41

Sacrifist wrote:Something must be screwy
yip!

gtamike_TSGK

2011-07-28 02:44:52

I know that triggers still can't teleport weapons after the OB update.
I think I tryed a work around sometime back for you Valar as you wanted a RPG to be teleported or something.
I've got this 100% working now (weapons can be teleported and have fall physics)

I don't feel like explaining so I'll post the .vmf tomorrow for download. :wink:

[EYE] Valar

2011-07-28 03:24:38

Wow, you'll be king! Thanks mate :P

gtamike_TSGK

2011-07-28 22:45:44

[EYE] Valar wrote:Wow, you'll be king! Thanks mate :P
ob_teleport_weapons_that_fall

Download .BSP and .VMF
http://gtamike.tsgk.com/ob_fixes/ob_tel ... t_fall.rar
or
http://www.mediafire.com/file/hazltgn0w ... 281%29.rar

Image

Enjoy 8)

gtamike_TSGK

2011-07-30 16:16:30

You could also edit the .vmf so you have another button but on the ground and a trigger.
So on button pressed it could enable the trigger that has a output of on "press" for white sqaure button.

Code: Select all

Func_Button
OnPressed
trigger_multiple name
enable
time 0sec

OnPressed
trigger_multiple name
disable
time 0.10sec

trigger_multiple (start disabled)
OnTrigger
web_fly_button_1 (<-- note this is the white sqaure button name)
Press
time 0sec
So instead of shooting the white sqaure buttons you use a ground button to enable them instead for items to get teleported. :wink: