dm_deathfan_beta

st00pidity

2008-01-14 07:36:10

http://www.st00pidity.com/maps/dm_deathfan_beta.rar

its a beta, but its ony acking details in certian areas and minor tweaks here and there, ifu downloaded it earlier today out of the irc channel, delete that copy, this one fixes a very important issue LukeGT pointed out to me.

screenshots and more information when im not zombified, just download it, i made it.. you know it rocks.

st00pidity

2008-01-15 05:33:11

Paradox

2008-01-15 11:20:24

Fun map to play just watch out for a wrong step....

Nice textures too and the jump to the top of the stucture takes some practice if you arnt used to doing it.

Paradox

2008-01-16 04:35:44

There are some texture/model issues. Toytle asked me to post this to see if there were any idea/suggestions to fix.



Image

0nti

2008-01-16 05:28:41

well, I believe that's a client side issue...not the map itself....You might wanna check that out :wink:

Paradox

2008-01-16 06:13:03

Well we all see it. Is it possible all of our clients are malfunctioning?

0nti

2008-01-16 06:14:40

Well obviously ! (?) hehe.
No idea then =/
Weird that stowned didn't notice it ....

MeekMeekle

2008-01-16 06:48:29

when I tested this map my mag was white like that too..

Seagull

2008-01-16 09:42:59

do you guys have HDR enabled ?

MeekMeekle

2008-01-16 09:51:10

:shock: yes. I do.

Fearsome*

2008-01-16 10:17:40

The HDR implementation needs work.

biotau

2008-01-16 11:23:19

You need to build cubemaps with HDR enabled, and without. After each build restart the map , so the cubemaps save properly in the bsp. This look's like you ran HDR ticked, but failed to build cubemaps with HDR enabled.

st00pidity

2008-01-16 19:16:47

Fearsome* wrote:The HDR implementation needs work.
what exactly does that mean?
biotau wrote:You need to build cubemaps with HDR enabled, and without. After each build restart the map , so the cubemaps save properly in the bsp. This look's like you ran HDR ticked, but failed to build cubemaps with HDR enabled.
i only built cubemaps with HDR enabled, if what your saying is correct this is most likely the issue, the wiki link fearsome gave me didnt say anything about building for each tho..

but the map looks perfect to me, and im running HDr, shes not.. and it looks like shit, so i guess i'll give what biotau said a try, and see if it fixes para's probem.

Paradox

2008-01-16 23:57:29

I wasnt the only one seeing the error though so it wasnt just me.

st00pidity

2008-01-17 01:03:32

but everyone who was seeing it like this other than meekle didnt have HDR enabled, i'll get on this later, how does everyone else feel about this map with the acception of the crap tastic cubemps right now.

REJECTED

2008-01-17 05:17:10

I have max reso, HDR, max, max...and I am seeing this. DX10 card...

Fearsome*

2008-01-17 12:29:10

Yes you need to build cube maps as biotau said, both with and without HDR. Perhaps I skipped the overview http://developer.valvesoftware.com/wiki ... ing_Basics

biotau

2008-01-17 15:06:19

Excellent link ^^. I learned a few things myself.