Shinigami
2008-10-02 20:08:32
Thank you!
POMP
Shinigami
2008-10-02 20:08:32
L2k
2008-10-02 20:22:42
BuckyKatt
2008-10-02 20:30:45
Keeper
2008-10-02 20:31:32
L2k
2008-10-02 20:35:53
[EYE] Valar
2008-10-02 20:41:59
Paradox
2008-10-02 20:49:36
Shinigami
2008-10-02 21:04:31
Paradox
2008-10-02 22:22:46
Walking Target
2008-10-02 22:26:09
Shinigami
2008-10-02 22:34:13
provost
2008-10-02 22:54:25
ninojman
2008-10-02 23:14:27
[EYE] Valar
2008-10-03 00:18:08
Walking Target wrote:My recommendation in the past was to contact the author or the administration of the clan behind each killbox you intend to use and ask them what the map was designed for.
Forcing all killboxes to play at the same settings is going to cause problems, as well as benefit those who run those settings as stock IMO. If it were me, I would run a variety of diverse maps and settings and give players from all clans the chance to play in their home territory as well as the territory of others clans.
in that case we'd probably be cool withShinigami wrote:I posted in the community group for everyone to get in here and bid their choices and why they feel those settings work, so hopefully we will get much more input in here, realistically even if it is decided that a killbox/low grav division will happen, it will not happen right away and when it does happen we better have our research done so we can do justice to this division. A lot needs to be discussed, hopefully we get a bigger community involvement with the idea that this division has not been entirely shut down. Also for other mods, if their hope is EVER to have a cal division they will need something to follow as what to do or not do to make it happen.
MaX clan favors about 100 gravity and as much as I love floating around, most of the time I do spend my killbow/low grav at EYE/KBH/TSGK, velocity and gravity are simply much better for movement, velocity makes a HUGE difference imo, however doesn't matter what you do if you gravity is too low and your stuck in the ceiling 350-375, I think sounds reasonable
POMP
Jelly Fox
2008-10-03 00:26:16
Same.conflict wrote:400
12guage`
2008-10-03 06:23:17
lead
2008-10-03 14:11:34
Super Luigi
2008-10-03 17:55:40
{EE}chEmicalbuRn
2008-10-03 18:15:38
badinfluence
2008-10-03 18:43:37
o-dog
2008-10-03 19:21:19
I second this. I think it's like 250 grav with default airacceleration if I remember right.{EE}chEmicalBurn wrote:w/e setting HCC uses on their bunker rotation server is my vote. to me thats the perfect low grav. BUT to ppl who play a lot of low grav, thats prolly too high
cyboy bunny
2008-10-03 20:13:25
the_big_cheese
2008-10-04 01:10:09
^ThatWalking Target wrote:My recommendation in the past was to contact the author or the administration of the clan behind each killbox you intend to use and ask them what the map was designed for.
Forcing all killboxes to play at the same settings is going to cause problems, as well as benefit those who run those settings as stock IMO. If it were me, I would run a variety of diverse maps and settings and give players from all clans the chance to play in their home territory as well as the territory of others clans.
scott5245
2008-10-04 03:44:00
Fearsome*
2008-10-04 04:38:42
Paradox
2008-10-04 08:03:54
Beef
2008-10-04 10:15:36
Sacrifist
2008-10-04 11:08:42
lead
2008-10-04 11:09:51
what he saidParadox wrote:Ok Fearsome, since I am probably one of the few people that actually understood WTF you are talking about, let me break out and dust off my Stats book and Ill get back to you on that one......
Walking Target
2008-10-04 11:54:18
Fixed ^lead wrote:what she saidParadox wrote:Ok Fearsome, since I am probably one of the few people that actually understood WTF you are talking about, let me break out and dust off my Stats book and Ill get back to you on that one......
lead
2008-10-04 18:21:49
lol oopsWalking Target wrote:Fixed ^lead wrote:what she saidParadox wrote:Ok Fearsome, since I am probably one of the few people that actually understood WTF you are talking about, let me break out and dust off my Stats book and Ill get back to you on that one......
Paradox
2008-10-04 20:36:25
badinfluence
2008-10-04 22:03:22
Nutri-Grain
2008-10-06 00:08:53
Book
2008-10-06 11:34:25
Shinigami
2008-10-06 16:53:12
ninojman
2008-10-06 17:28:24
but then what settings for the tie breaker?the_big_cheese wrote:^ThatWalking Target wrote:My recommendation in the past was to contact the author or the administration of the clan behind each killbox you intend to use and ask them what the map was designed for.
Forcing all killboxes to play at the same settings is going to cause problems, as well as benefit those who run those settings as stock IMO. If it were me, I would run a variety of diverse maps and settings and give players from all clans the chance to play in their home territory as well as the territory of others clans.
Each team chooses 1 home map + the settings for that map pre-season. Then every week they get to play on THEIR server with THEIR map, and the same for their opponent. NO highest score at the end of two rounds to determine the winner. No tiebreakers. Will result in a lot of ties, but who cares? Everyone has fun playing on their own turf, and when someone wins it actually means something.
What you guys are trying to do is create stock settings for killbox. Not gonna happen.
[EYE] Valar
2008-10-06 17:48:49
[EYE] Valar
2008-10-06 18:24:24
map specific settings. as it is in stock.ninojman wrote:but then what settings for the tie breaker?the_big_cheese wrote:^ThatWalking Target wrote:My recommendation in the past was to contact the author or the administration of the clan behind each killbox you intend to use and ask them what the map was designed for.
Forcing all killboxes to play at the same settings is going to cause problems, as well as benefit those who run those settings as stock IMO. If it were me, I would run a variety of diverse maps and settings and give players from all clans the chance to play in their home territory as well as the territory of others clans.
Each team chooses 1 home map + the settings for that map pre-season. Then every week they get to play on THEIR server with THEIR map, and the same for their opponent. NO highest score at the end of two rounds to determine the winner. No tiebreakers. Will result in a lot of ties, but who cares? Everyone has fun playing on their own turf, and when someone wins it actually means something.
What you guys are trying to do is create stock settings for killbox. Not gonna happen.
Keeper
2008-10-06 19:26:38
badinfluence
2008-10-07 00:10:38
Nutri-Grain wrote:killbox = good mag = me = u all gon b deadedz
doubt this division will take off...not trying to be a downer, that's just my opinion.
the_big_cheese
2008-10-07 03:55:30
ninojman wrote:but then what settings for the tie breaker?the_big_cheese wrote:^ThatWalking Target wrote:My recommendation in the past was to contact the author or the administration of the clan behind each killbox you intend to use and ask them what the map was designed for.
Forcing all killboxes to play at the same settings is going to cause problems, as well as benefit those who run those settings as stock IMO. If it were me, I would run a variety of diverse maps and settings and give players from all clans the chance to play in their home territory as well as the territory of others clans.
Each team chooses 1 home map + the settings for that map pre-season. Then every week they get to play on THEIR server with THEIR map, and the same for their opponent. NO highest score at the end of two rounds to determine the winner. No tiebreakers. Will result in a lot of ties, but who cares? Everyone has fun playing on their own turf, and when someone wins it actually means something.
What you guys are trying to do is create stock settings for killbox. Not gonna happen.
Paradox
2008-10-07 10:34:52
lead
2008-10-07 13:08:20
Paradox wrote:OK well if you want to see this happen, someone from the Killbox community, ie in a Killbox clan/plays killbox all the time, that is over 18 needs to get into IRC and talk to Fearsome ASAP.
This will not happen until that happens.
Dont shoot the messenger.
[EYE] Valar
2008-10-07 16:56:45
didn't pump, cellar and a few others apply?Paradox wrote:OK well if you want to see this happen, someone from the Killbox community, ie in a Killbox clan/plays killbox all the time, that is over 18 needs to get into IRC and talk to Fearsome ASAP.
This will not happen until that happens.
Dont shoot the messenger.
Shinigami
2008-10-07 17:53:12
Paradox
2008-10-07 19:53:40
didn't pump, cellar and a few others apply?
"from the killbox community"Paradox wrote:OK well if you want to see this happen, someone from the Killbox community, ie in a Killbox clan/plays killbox all the time, that is over 18 needs to get into IRC and talk to Fearsome ASAP.
This will not happen until that happens.
Dont shoot the messenger.
Shinigami
2008-10-08 17:08:30
Shinigami
2008-10-12 19:03:11
Paradox
2008-10-12 21:58:41
Shinigami
2008-10-12 22:36:10
[EYE] Valar
2008-10-13 00:31:36
lead
2008-10-13 00:56:08
Paradox
2008-10-13 02:54:30
badinfluence
2008-10-13 04:09:33
1. No.Shinigami wrote:Ok, I have a few questions before I go talk to Mr Fearsome in IRC.
1.- who has or who would be interested in being admin, now this is a serious commitment so don't jump in unless you have the time. [I don't make decisions, just asking]
2.- Who would be willing to help map out the rules and settings in the begining, but can't comit past that. [again..I don't make decisions, just asking]
3.- Who is interested in competing in this Division?
4.- What clan if any do you represent?
Thanks, numbers, data and charts help make a better argument so please answer short and sweet.
Thank you!
POMP
Shinigami
2008-10-13 04:42:58
Keeper
2008-10-13 05:34:37
BuckyKatt
2008-10-13 05:36:26
Exactly what he said.badinfluence wrote:1. No.Shinigami wrote:Ok, I have a few questions before I go talk to Mr Fearsome in IRC.
1.- who has or who would be interested in being admin, now this is a serious commitment so don't jump in unless you have the time. [I don't make decisions, just asking]
2.- Who would be willing to help map out the rules and settings in the begining, but can't comit past that. [again..I don't make decisions, just asking]
3.- Who is interested in competing in this Division?
4.- What clan if any do you represent?
Thanks, numbers, data and charts help make a better argument so please answer short and sweet.
Thank you!
POMP
2. No.
3. I am.
4. Hell's Elite.
{MaX}Steell
2008-10-13 06:11:37
Paradox
2008-10-13 08:01:59
Shinigami wrote: I have just finished a 1000 mile trek across country BY myself
Fearsome does not dismiss people out of hand, he will however pick people he feels he knows well enough to do the job. He is very cautious about people he doesnt know that well. Thats being careful in who you work with and as GM it is his perogative. This isnt the playground.I will go talk to Fearsome, lets just hope he has a more open mind and is not so quick to dismiss people.
As I said before, dont shoot the messenger; there is no need to get defensive, it is not my job to decide who is or isnt qualified, I am only passing along the message that I was given. You will have to ask Fearsome why he felt I would be a good admin. Its not a position I sought, he found me and chose to ask me to become one. I can only guess that its because had player for a long time, and wasnt planning on going anywhere soon. I love the game and I am a clan leader of a normal grav/stock map clan. I was heavily involved in the community and on the DMU where I tried to contribute in the conversations in a positive way and with a level head. He might have read on the U that I have been through Graduate school (there is a thread somewhere there that asked people to say what schooling they had). That told him I met the age requirement. Having been a graduate student himself, he knows it requires someone to be organized as well as a responsible worker (ie not a slacker) to get everything you have to get done accomplished and you need to have the ability to work somewhat independently. Finally I was looking to get more involved in the community through the U, but I was not aware of the need for admins or who did that job. All in all, I think I have done a pretty good job so far.Just out of curiosity, Paradox what qualifications did you have to become Cal admin for the regular league?
badinfluence
2008-10-13 17:36:10
Shinigami
2008-10-13 18:08:12
Shinigami
2008-10-13 18:17:24
Keeper
2008-10-13 18:26:24
Shinigami
2008-10-13 18:36:47
{MaX}Fragganator
2008-10-13 19:37:36
Paradox
2008-10-13 20:09:56
L2k
2008-10-13 20:11:49
I feel the same way.Keeper wrote:I don't think I would play in anything over a 2v2 in a killbox.
Seems excessive to me...but others might like it.
old time no.7
2008-10-13 20:20:41
agreeed.L2k wrote: and yes kbh 2 is a must
scott5245
2008-10-13 22:17:59
badinfluence
2008-10-13 23:01:40
ninojman
2008-10-13 23:48:29
2v2 or 3v3 would make it harder for someone to sit on the top and camp the magbadinfluence wrote:I would only want to compete in a 1v1. There is no need for team work in a killbox so there is no need for teams.
Shinigami
2008-10-14 01:24:17
Keeper
2008-10-14 01:48:00
Paradox
2008-10-14 02:21:46
STK_PureChaos
2008-10-14 04:00:51
Shinigami
2008-10-14 07:16:47
{MaX}Steell
2008-10-14 08:57:16
Shinigami
2008-10-14 15:17:58
Freetux
2008-10-14 15:23:54
Paradox
2008-10-14 15:30:48
Freetux
2008-10-14 15:39:02
Super Luigi
2008-10-14 15:43:09
BuckyKatt
2008-10-14 16:55:30
Count me in here.Shinigami wrote: Poss 1v1:
1. L2K
2. Old time no. 7
3. Bad Influence
4. Pure Chaos
5.
6.
7.
8.
9.
10.
Keeper
2008-10-14 18:02:38
STK_PureChaos
2008-10-14 18:07:30
badinfluence
2008-10-14 18:35:35
Walking Target
2008-10-14 20:31:13
Ohhh, fully packed??? Been wanting this for long time for our map pack.Keeper wrote:I've redone kbh_2 to be kbh_2p to work on pure2 servers. That should be the version we use.
Keeper
2008-10-14 21:31:44
Shinigami
2008-10-14 22:13:51
[EYE] Valar
2008-10-15 00:30:15
Davethegreatest
2008-10-15 02:03:49
{MaX}Steell
2008-10-15 02:13:12
[EYE] Valar
2008-10-15 02:40:16
STK_PureChaos
2008-10-15 03:09:48
Walking Target
2008-10-15 03:28:47
The preeeeciousssss.....
snipeIT
2008-10-15 05:00:40
[EYE] Valar
2008-10-15 05:04:59
airaccelerate and accelerate are not players' settings. they are server side. so is gravity.snipeIT wrote:You can add me down for the 1v1 section. (possibly for 3v3 too, if i can get master of puppets, redeyez or kandyman to commit)
I recommend we use all stock settings for everything else other than gravity. It would become too tedious and unnecessary having players to deal with other rates and settings (ie. air accelerate)
As far as maps go, I still feel that kbh_2 is the only killbox worth playing/mentioning.
Ko-Tao
2008-10-15 05:59:20
The "geographically equal server" and "within america or southern canada" clauses ensure that all NA-Euro matches are played on eastern servers, so no worries there.Paradox wrote:Euro players can play in CAL if they choose to, but they must play on a U.S. server. Since most clans/teams have servers in the central U.S. (Dallas, Chicago, St. Louis to name some), pings could be pretty high. That said we played a bunch of guys from the UK on our server recently and they were a tough match for us. However I am sure they would not have faired as well against FlaS, VDuS or $W.
Paradox
2008-10-15 07:03:52
snipeIT wrote:
As far as maps go, I still feel that kbh_2 is the only killbox worth playing/mentioning.
Keeper
2008-10-15 07:17:22
snipeIT
2008-10-15 07:39:10
Shinigami
2008-10-15 15:06:58
[EYE] Valar
2008-10-15 18:51:22
Not sure what you mean but again - as far as player's (Client side) settings playing in the league will require none.Shinigami wrote: * Our changes may me minimum if any then as far as what the player set up can be same with the rules?
Shinigami
2008-10-15 19:11:45
{MaX}Fragganator
2008-10-15 19:34:21
[EYE] Valar
2008-10-15 19:43:50
try herbal tea and some restShinigami wrote:So, we will need to send a "standard" for the league for SERVER settings but use the settings meant for the maps, am I correct? or do I need more coffee??
POMP
L2k
2008-10-15 20:18:52
Sacrifist
2008-10-15 20:43:35
We love killboxes and want inShinigami wrote: Breathe POMP breathe..!!
Poss Teams:
1- [EYE]
2- {MaX}
3- Hells Elite
4- Keeper and a friend
5- [MF] or Veracity
6- XLD
7- Six
8- The Defectors
9- Xcess
10- Elite
[EYE] Valar
2008-10-15 21:43:23
why the need to simplify something that is so simply to do in the first place. i think seriously all this debate about the different settings is (like always) the only thing that's compilcated. map settings can be embedded into the map without any further messing around from the server.cfg, admin, anyone's side.L2k wrote:The current cal cfg allows for a "range" of client settings to be adjusted and in some cases forces a few important ones. This should be fine for the killbox league as well. When it comes to server settings based on the map there may be some variances in preference but I would think the only thing we really need to worry about is gravity, things like air accelerate, friction, max speed and such do not really need to vary from stock default settings IMO.
Now I understand that some clans do run modified values of the aforementioned settings and are used to playing that way, but in order to simplify things to some extent wouldn't it make more sense to just only change gravity if it a common value cant be agreed upon?
After taking a look at the suggested map list so far I can't see why any of the maps wouldn't work fine with a gravity of 375 or 400. I would think it would be of some benefit to again just agree on a common setting, put that setting in the cal cfg and go with a standardized cfg which works for all maps in the league.
By doing this you are going to eliminate alot of time being wasted setting up the match and verifying settings ect., eliminate potential disputes after the fact, and overall give players a "base" setting to get used to for competitive play.
Paradox
2008-10-15 22:51:50
Yes you need to decide on the server settings. Take a gander at the current 1v1 and team cfgs as a guide. You can adjust things like gravity, air accel, accel. Once you agree on what it should be, I would suggest you keep one gravity setting across all maps so that its consistent and thats what people get used to playing. I also suggest you keep the client range settings the same as the current ones so that those are consistent with the other divisions, because I see that some people will be willing to play both KB and standard divisons. If you need help with interpreting whats what, please ask.Shinigami wrote:So, we will need to send a "standard" for the league for SERVER settings but use the settings meant for the maps, am I correct? or do I need more coffee??
POMP
{MaX}Steell
2008-10-15 23:28:24
BuckyKatt
2008-10-16 00:07:20
What I will add is that anything we do needs to be as simple as it is currently in CAL. You run a single config (either 1v1 or teams), all the settings are configured, all plugins are disabled, you get the nice count down, and then the game starts. We do not need to have a lot of fiddling with settings before a match can start.L2k wrote:The current cal cfg allows for a "range" of client settings to be adjusted and in some cases forces a few important ones. This should be fine for the killbox league as well. When it comes to server settings based on the map there may be some variances in preference but I would think the only thing we really need to worry about is gravity, things like air accelerate, friction, max speed and such do not really need to vary from stock default settings IMO.
Now I understand that some clans do run modified values of the aforementioned settings and are used to playing that way, but in order to simplify things to some extent wouldn't it make more sense to just only change gravity if it a common value cant be agreed upon?
L2k
2008-10-16 00:20:57
I guess the big question is Valar are you volunteering to redo all the maps?[EYE] Valar wrote:why the need to simplify something that is so simply to do in the first place. i think seriously all this debate about the different settings is (like always) the only thing that's compilcated. map settings can be embedded into the map without any further messing around from the server.cfg, admin, anyone's side.L2k wrote:The current cal cfg allows for a "range" of client settings to be adjusted and in some cases forces a few important ones. This should be fine for the killbox league as well. When it comes to server settings based on the map there may be some variances in preference but I would think the only thing we really need to worry about is gravity, things like air accelerate, friction, max speed and such do not really need to vary from stock default settings IMO.
Now I understand that some clans do run modified values of the aforementioned settings and are used to playing that way, but in order to simplify things to some extent wouldn't it make more sense to just only change gravity if it a common value cant be agreed upon?
After taking a look at the suggested map list so far I can't see why any of the maps wouldn't work fine with a gravity of 375 or 400. I would think it would be of some benefit to again just agree on a common setting, put that setting in the cal cfg and go with a standardized cfg which works for all maps in the league.
By doing this you are going to eliminate alot of time being wasted setting up the match and verifying settings ect., eliminate potential disputes after the fact, and overall give players a "base" setting to get used to for competitive play.
leave this alone already and let people play the way they want in a tournament they want to participate in for their own enjoyment. enough red tape.
And in practice :
Have the server.cfg set to 375 grav and leave the rest pure2.
Map will be remade for CAL (like so many have until now for stock style) with the server cvars triggered by a point_server_command. this is as simple as adding a freaking texture or removing a spawn point.
if a mapper doesn't know how to do it - please let me know and i'l post a link to download a prefab.
snipeIT
2008-10-16 00:43:19
L2k
2008-10-16 01:04:34
These were exactly my thoughts, and coming from previous cal admin experience even though it may seem to some people that all this is not that complicated, you need to keep in mind that some players are not that server savy and as much as possible you need to keep things simple. Otherwise there are just too many delays and issues that come up before and after matches are played. Just as BuckyKatt said it really does need to be as simple as just exec the cal cfg.BuckyKatt wrote:What I will add is that anything we do needs to be as simple as it is currently in CAL. You run a single config (either 1v1 or teams), all the settings are configured, all plugins are disabled, you get the nice count down, and then the game starts. We do not need to have a lot of fiddling with settings before a match can start.
Now, if these values can be embedded in the maps and are enforced on a mp_restartgame then I think we could potentially use different settings per map. However I can see a potential for abuse if a mp_restartgame does not enforce the values embedded in the map. In particular I might change the grav to something slightly higher or lower the accelerate so it more closes matches what I am used to. It would then be incumbent upon my opponent to both know and check that the map settings had not be adjusted.
[EYE] Valar
2008-10-16 01:56:09
having a point_server_command run at MapSpawn overrides everything and any server (cfg / autoexec) settings. it cannot be affected by mp_restartgame or any cvar you run in a match. be it CAL or not.L2k wrote:These were exactly my thoughts, and coming from previous cal admin experience even though it may seem to some people that all this is not that complicated, you need to keep in mind that some players are not that server savy and as much as possible you need to keep things simple. Otherwise there are just too many delays and issues that come up before and after matches are played. Just as BuckyKatt said it really does need to be as simple as just exec the cal cfg.BuckyKatt wrote:What I will add is that anything we do needs to be as simple as it is currently in CAL. You run a single config (either 1v1 or teams), all the settings are configured, all plugins are disabled, you get the nice count down, and then the game starts. We do not need to have a lot of fiddling with settings before a match can start.
Now, if these values can be embedded in the maps and are enforced on a mp_restartgame then I think we could potentially use different settings per map. However I can see a potential for abuse if a mp_restartgame does not enforce the values embedded in the map. In particular I might change the grav to something slightly higher or lower the accelerate so it more closes matches what I am used to. It would then be incumbent upon my opponent to both know and check that the map settings had not be adjusted.
Now I know in the past one of the things that prevented this from happening was that people could not agree on settings ect. I think there just needs to be some compromise and things need to be agreed upon quickly or it could cause problems again.
yes. not a problem at all. If and when this is agreed upon i will contact the different authors for their approval on the modifications.I guess the big question is Valar are you volunteering to redo all the maps?
<kyle>
2008-10-16 04:40:44
Fearsome*
2008-10-16 05:50:31
Keeper
2008-10-16 06:15:30
Shinigami
2008-10-16 08:43:40
provost
2008-10-16 09:03:53
Fearsome* wrote:I think the usual (leet/stock/cal) players should stay out of this (you guys know who you are) the main complaint I recieved in CTF and previous KB discussions is we made it to much like CAL or we forced our ideals upon them. Obviously experienced league players know that a league should be standardized for fair competition. But if thats not what KB players want then just let them run it the way they see fit and do not intervene. I guess I don't mind if you are presenting questions as food for thought but I think you should stay away from trying to be a forger of the leagues rules.
ownege
2008-10-16 09:19:10
Shinigami
2008-10-16 17:34:44
badinfluence
2008-10-16 17:46:32
This.badinfluence wrote:I guess you can count me in for a committee if you so desire. I'll go around looking for good killbox maps tonight when I get home.
Darkology
2008-10-16 19:21:20
{MaX}Fragganator
2008-10-16 19:56:30
Shinigami wrote:Pfft.. is what I said before .. we know first time wont be right.. just have patience and stick around because this is how the process work.
Ok, kyle added to 1v1 .. anyone else?
POMP
Um So yeah{MaX}Fragganator wrote:You can count me in for 1v1 2v2 3v3 either . Like Pomp said I will probably get my ass handed to me in 1v1 but its still soundsl ike fun. BTW Pomp who is this Stell person in your comitee LOL.
ninojman
2008-10-16 20:35:39
[EYE] Valar
2008-10-16 20:43:15
..we can use several variations (when relevant of course):Darkology wrote:Whats the grav, air acell, etc gonna be?
provost
2008-10-16 22:07:51
ninojman wrote:dm_killbox_tsgk_v8_rc3
dm_domebox_tsgk
are my favorites
ninojman
2008-10-16 22:12:16
.conflict wrote:ninojman wrote:dm_killbox_tsgk_v8_rc3
dm_domebox_tsgk
are my favorites
provost
2008-10-16 22:21:44
TO sum it up, these are nino's and my favourites (just in case someone was wondering) right nino?ninojman wrote:.conflict wrote:ninojman wrote:dm_killbox_tsgk_v8_rc3
dm_domebox_tsgk
are my favorites
Shinigami
2008-10-16 22:23:53
badinfluence
2008-10-16 23:24:02
Shinigami wrote:How would the variation work as far as making it easier for the server owners?
If we start and A or B, wouldn't that make it more work?
Pomp
1- [EYE]
2- {MaX}
3- Hells Elite
4- Keeper and a friend
5- [MF] or Veracity
6- XLD
7- Six
8-The Defectors
9- Xcess
10-
Poss 1v1:
1. L2K
2. Old time no. 7
3. Bad Influence
4. Pure Chaos
5. Bucky Kat
6. Stell
7. Snipe It
8. POMP [get my butt kicked but what the hey]
9. Kyle
10. Ownege
11. Bad influence
12. Fragganator
13.
Commitee:
1. Valar
2. Stell
3. Keeper
4.Conflict
5. Paradox [Cal advisor]
Maps.
1.dm_donutbox_tsgk_rc4
2.dm_Valar
3.dm_killbox_kbh2
4.dm_killbox_tsgk_v8_rc3
5.dm_domebox_tsgk
This.badinfluence wrote:This.badinfluence wrote:I guess you can count me in for a committee if you so desire. I'll go around looking for good killbox maps tonight when I get home.
[EYE] Valar
2008-10-16 23:36:09
has nothing to do with server owners at all. all they need to do is upload the map to their server and have a smoke.Shinigami wrote:How would the variation work as far as making it easier for the server owners?
yes. for you.Shinigami wrote:If we start and A or B, wouldn't that make it more work?
Paradox
2008-10-17 00:33:36
[EYE] Valar wrote:..we can use several variations (when relevant of course):Darkology wrote:Whats the grav, air acell, etc gonna be?
1.
sv_gravity 375
sv_accelerate 50
sv_airaccelerate 1000
sv_friction 3
2.
sv_gravity 375
sv_accelerate 50
sv_airaccelerate 150
sv_friction 3
3.
sv_gravity 375
sv_accelerate 20
sv_airaccelerate 20
sv_friction 3
etc etc . . .
another topic we should discuss is A and B levels. i'm seeing a well number of high level players coming in and this is super great but this is also going to be pwnage simply put. doing A and B level will be a lot more satisfying to many many people and will allow them to take part and enjoy playing some DM.
val
Walking Target
2008-10-17 01:24:27
[EYE] Valar wrote: having a point_server_command run at MapSpawn overrides everything and any server (cfg / autoexec) settings. it cannot be affected by mp_restartgame or any cvar you run in a match. be it CAL or not.
Again, the settings will apear with the map exactly the same way as any other component in the map.
Shinigami
2008-10-17 02:16:18
[EYE] Valar
2008-10-17 03:06:37
point_server_command overrides server config since it comes after it. e.g. no need for separate server config. not complicated.Paradox wrote:I believe each of these would need a seperate server config unless the map settings override the server config (?) and if so, the team would have to know which one to run when, could get complicated.
point_server_command overrides server config since it comes after it. e.g. no need to test. it works.Shinigami wrote:How can we test the Vals idea?
Shinigami
2008-10-17 03:41:20
ownege
2008-10-17 05:58:50
ninojman
2008-10-17 06:19:41
L2k
2008-10-17 10:15:22
Zman42
2008-10-17 15:48:15
D: D: D:L2k wrote:Might be getting ahead of the game but is air humping going to be allowed?
If there is a vote I'd vote no.
Maybe something for the committee to kick around.
Darkology
2008-10-17 16:00:33
Super Luigi
2008-10-17 16:06:08
Shinigami
2008-10-17 16:32:23
[EYE] Valar
2008-10-17 17:07:55
we need to have a vote for maps.Shinigami wrote:
Maps.
1.dm_donutbox_tsgk_rc4
2.dm_Valar
3.dm_killbox_kbh2
4.dm_killbox_tsgk_v8_rc3
5.dm_domebox_tsgk
BuckyKatt
2008-10-17 17:55:01
Shinigami wrote:Well, in reference to air humping, I am thinking it's probably up there with bhopping for reg grav if you think about it, we will discuss it at the committee although personally as much as I hate it do not see why it would not be allowed.
Zman42
2008-10-17 17:57:17
BuckyKatt wrote:Shinigami wrote:Well, in reference to air humping, I am thinking it's probably up there with bhopping for reg grav if you think about it, we will discuss it at the committee although personally as much as I hate it do not see why it would not be allowed.
I don't really see air humping as analogous to bhopping. Bhopping is first and foremost a means of moving quickly and silently (for gathering and such). Air humping exists solely so that a players hit boxes are erratic.
My leanings are with Punk.
ninojman
2008-10-17 17:59:42
[EYE] Valar wrote:we need to have a vote for maps.Shinigami wrote:
Maps.
1.dm_donutbox_tsgk_rc4
2.dm_Valar
3.dm_killbox_kbh2
4.dm_killbox_tsgk_v8_rc3
5.dm_domebox_tsgk
Super Luigi
2008-10-17 18:00:35
domebox annd kbh2 are a must[EYE] Valar wrote:we need to have a vote for maps.Shinigami wrote:
Maps.
1.dm_donutbox_tsgk_rc4
2.dm_Valar
3.dm_killbox_kbh2
4.dm_killbox_tsgk_v8_rc3
5.dm_domebox_tsgk
{MaX}Steell
2008-10-17 19:06:55
BuckyKatt
2008-10-17 19:25:45
To me it is about the effect it seems to have on their hit boxes versus what the animation shows to be happening. When an action can cause a persons hit box to no longer be in sync with their animation then I tend to regard that action as undesirable. If I shoot a person in the head but their hit box currently is registering head shots in either their chest or some where above their head then I see it as a problem and this has been my exact experience with air humping. :indifferent to your disgust:Zman42 wrote:wow wtf.... tapping crouch many times is illegal? ok how about tapping crouch twice in a row? or once? so ducking is legal but ducking twice isnt? what about if your on the ground? ok how about jumping? :disgusted:
ninojman
2008-10-17 19:30:30
Zman42
2008-10-17 20:42:00
yeah because I just started playing this game yesterday...ninojman wrote:I am guessing Zman has never seen it.......
L2k
2008-10-17 21:16:11
L2k
2008-10-17 21:19:52
Yeah LOL, we know that will never happen.ninojman wrote:Lol best bet would be to really make an effort to fix the animations bug for duck crouch....
snuffymckiller
2008-10-17 21:25:29
L2k wrote:yeah Im guessing since zman doesnt really play killboxes much if at all he really hasn't seen it to the extent I have. I was afraid of what kind of debate this might spark, but its one that I thought was of valid concern. Crouching in the air is one thing and is totally acceptable but having macros which spam 50 crouch inputs so your hitbox's get screwed up is another. It's quite easy to see when someone is doing it and yes can also be done just by tapping the crouch key repeatedly. Theres no doubt that air humping is a hitbox exploit and can make shots not register at all.
Being that in the regular divisions it is not allowed to use other known exploits such as phys lock, weapon erase, and using out of bounds areas in certain maps that were not clipped properly, I don't see why this couldn't be a rule for killbox. It's been quite clear that due to these rules, these exploits have not been a issue as people just don't do it, so enforcement has not been hard at all.
I think if it were to be decided that it was not going to be allowed, yet a player was doing it in a match then it would just be a matter of one player stating in game chat that air humping is not allowed and please stop. If the other player continues to do it the demo could be reviewed and if it were determined that it was excessively done the match could be overturned.
Its not like air humping is something that accidentally happens, it's done intentionally and very easy to spot. Ive played a few hundred hours of killbox now and against some of the best killbox players, what I've seen is that the best players do not do it because they know its a cheap exploit and they don't like it when players do it to them. It's the low and mid skilled players that tend to do it to compensate for their lack of aim and they think it's perfectly acceptable.
Zman42
2008-10-17 21:37:41
Shinigami
2008-10-17 22:47:14
ninojman
2008-10-17 23:17:02
[EYE] Valar
2008-10-18 02:11:23
ninojman wrote:
what is that new killbox you made valar? the one you had me come to not to long ago?
It looked like a church kinda with the paned glass....i think
Seagull
2008-10-18 02:51:12
L2k
2008-10-18 03:07:22
how so?Seagull wrote:far too hard to enforce to be made illegal
Ghost Dog_TSGK
2008-10-18 03:25:00
Paradox
2008-10-18 03:38:35
L2k wrote:but having macros which spam 50 crouch inputs so your hitbox's get screwed up is another. It's quite easy to see when someone is doing it and yes can also be done just by tapping the crouch key repeatedly.
Fearsome*
2008-10-18 04:12:42
L2k
2008-10-18 05:04:10
I couldn't disagree with this statement more.Fearsome* wrote: Second having visited alot of killboxes I can say for sure that the vast majority of air humpers are the better / competitive guys
Seagull
2008-10-18 10:36:24
Shinigami
2008-10-18 18:02:45
Nutri-Grain
2008-10-18 20:49:54
{MaX}Fragganator
2008-10-18 22:21:41
Ko-Tao
2008-10-19 01:58:38
This^Nutri-Grain wrote:air humping looks hilarious and pisses everyone off, but it really isn't that hard to kill someone while they're doing it :/
Fearsome*
2008-10-19 09:09:37
I did not say all the good players air hump. Notice the difference. Not the point I was trying to make. When you go into a server and a guy is air humping he is a decent player in relative terms. Most often he is the 2nd place guy in my experience. They are a group that people may want to consider when forging rules. As opposed to complete noobs who dont even move off the spawn you never see them air humping and wont see them in leagues. If the killboxers want to ban it they will if they don't it means they like it.L2k wrote:I couldn't disagree with this statement more.Fearsome* wrote: Second having visited alot of killboxes I can say for sure that the vast majority of air humpers are the better / competitive guys
I know who all of the top killbox players are atm, play with them on a regular basis and none of them do it.
Since the cal season ended I've logged some 70 hrs and 14,000 + frags in KBH alone and a uncounted amount in other killboxes, so I think I could add some input even though I do play in the regular league too.
Shinigami
2008-10-19 20:59:14
BuckyKatt
2008-10-19 21:53:46
In my experience (which like Punk's has mostly revolved around killboxes as of late) is that air humping is rather polarizing. Either people despise it or they see it as perfectly acceptable. Consequently I think what ever you decide you will discourage some people from joining. Best bet is figure out the percentages and cater to the larger group.Shinigami wrote:Airhumping- Personally, I like to allow it at least for the first season see if it is a problem in any way, it may not be. The league needs as many people to join as it can to be successful, I do not want to discourage anyone from joining.
{EE}chEmicalbuRn
2008-10-20 00:08:40
Ghost Dog_TSGK wrote:Air humping is the gayest, lamest most shittiest shit I've ever seen all my years of gaming.
It's easy to see too not that hard to enforce thanks to our glitched animations.
<kyle>
2008-10-20 01:31:12
Darkology
2008-10-20 02:07:13
L2k
2008-10-20 06:18:04
even though my opinion dose not matter, I have to agree with thisDarkology wrote:Please dont use modified air_acceleration, its just lame, any one can move fine with default air acceleration in grav as low as 400.
If people say air humping is cheap cause it is easy to do then so is air control if you have air acceleration set a lot above default.
Imo the league should have the same settings as kbh servers (63.210.145.224:27015)
I doubt pro killbox people will play if the air acceleration, friction, acceleration are set above default.
[EYE] Valar
2008-10-20 06:48:57
well news flash. if you're playing only at KBH you'd probably not see those settings as well as those "pro" players using it.Darkology wrote:I doubt pro killbox people will play if the air acceleration, friction, acceleration are set above default.
provost
2008-10-20 14:55:45
Super Luigi
2008-10-20 15:29:57
I sure don't =/.conflict wrote:I love playing some killbox but air accel/friction kills it for me
Some people like it tho
Ko-Tao
2008-10-20 19:04:46
Same..conflict wrote:I love playing some killbox but air accel/friction kills it for me
Some people like it tho
old time no.7
2008-10-20 21:04:30
L2k
2008-10-20 23:14:33
Keeper
2008-10-21 00:11:04
Shinigami
2008-10-21 00:36:25
shunnyboy
2008-10-21 01:06:46
[EYE] Valar
2008-10-21 01:18:27
Shinigami
2008-10-21 01:38:24
[KBH]Tazzer
2008-10-21 01:50:50
Keeper
2008-10-21 01:54:00
[EYE] Valar
2008-10-21 01:59:12
i think we should have both 1v1 and either 2v2 or 3v3 (dicission will be based on popular demand i guess)Keeper wrote:Well, again, I wouldn't play in anything over a 2v2, so if it is going to be a 3v3 then I will help in some other fashion.
The Sparky
2008-10-21 02:45:47
Nutri-Grain
2008-10-21 02:48:15
Keeper
2008-10-21 02:50:53
ding ding .... yupNutri-Grain wrote:it'll just end up being a grav nade fest.
ninojman
2008-10-21 03:46:34
scott5245
2008-10-21 04:34:20
add me to teh 1v1 puhleaseShinigami wrote:Yeah shunny in fact out 1v1 looks more happening than our 3v3, I really like to get more clans in here who play this regularly, they do not come into the why regularly most of them so we need to lure them in
Darkology, surprises me that an ex MaX member would want to keep things so standard, remember this is not another league for the leet to pwn, this is a league of their own!
Let's get the word out there pleaz!!!
POMP
Pos 3v3:
1- [EYE]
2- {MaX}
3- Hells Elite
4- Keeper and a friend
5- [MF] or Veracity
6- XLD
7- Six
8-The Defectors
9- Xcess
10-
Poss 1v1:
1. L2K
2. Old time no. 7
3. Bad Influence
4. Pure Chaos
5. Bucky Kat
6. Stell
7. Snipe It
8. Ownege
9. Kyle
10. Bad influence
11. Darkology
12. Fragganator
13. ShunnyBoy
Jelly Fox
2008-10-21 04:51:12
kandyman
2008-10-21 06:00:52
Fearsome*
2008-10-21 07:10:09
Sacrifist
2008-10-21 08:18:25
The Sparky
2008-10-21 09:06:46
Keeper wrote:ding ding .... yupNutri-Grain wrote:it'll just end up being a grav nade fest.
REDLINE007
2008-10-21 11:52:05
Shinigami
2008-10-21 12:18:57
Blasphemy
2008-10-21 15:15:41
kandyman
2008-10-21 15:34:09
Shinigami
2008-10-21 16:45:10
CellarDweller
2008-10-21 17:24:11
amclint
2008-10-21 20:48:34
Fearsome*
2008-10-21 22:18:36
L2k
2008-10-21 23:10:09
BuckyKatt
2008-10-21 23:13:44
The mere fact that Tazzer drug his ass out of the KBH server to post here (his first post ever here) is all the proof I need that this could be huge.L2k wrote:I think you might be surprised how many people actually do sign up. I have heard alot of people talking about competing in the KB league in game just because they have not come here to post my be misleading.
Keeper
2008-10-21 23:25:16
Shinigami
2008-10-22 00:39:28
Paradox
2008-10-22 01:39:46
Blasphemy wrote:I don't see why you just don't incorporate the 1v1 we have right now with the killbox 1v1, i think the big mistake the CAL admins did in trying to get killbox players to join CAL 1v1 prior seasons, was that there was only 1 killlbox map available that i forget either ko or fear made and no other killbox map besides that one, anyways i just don't see why this season you let killbox players vote in some killbox maps and incorporate it into this seasons CAL 1v1.
[KBH]Tazzer
2008-10-22 03:34:18
Shinigami
2008-10-22 18:46:26
[KBH]Tazzer
2008-10-22 22:29:10
Shinigami
2008-10-22 23:53:39
[KBH]Tazzer
2008-10-23 01:48:02
Nutri-Grain
2008-10-23 03:58:19
[KBH]Tazzer
2008-10-23 04:06:27
o-dog
2008-10-23 04:10:03
Nutri-Grain
2008-10-23 04:10:51
Shinigami
2008-10-23 04:40:31
{MaX}Fragganator
2008-10-23 05:09:21
BuckyKatt
2008-10-23 05:44:20
The short answer is that many people play both regular grav and low grav and have a desire to compete.{MaX}Fragganator wrote: This league is supposed to be for low grav players. So I do not understand why there are so many high grav people taking part and trying to give there opinion on how are settings will not work. You all have you own leagu already. Let our admins run this one our way.
No reason to take a day off. Many of us have fulltime jobs.{MaX}Fragganator wrote:And while I am very interested I have no plan of takinga day off of work to play a league match. So i am interested in when/where this all takes place.
[KBH]Tazzer
2008-10-23 07:05:46
Shinigami
2008-10-23 12:55:02
badinfluence
2008-10-23 17:31:59
The only reason high grav people are taking part is because, from what I've seen on this forum, you guys aren't participating very much.{MaX}Fragganator wrote:Well couple thought on my part..
This league is supposed to be for low grav players. So I do not understand why there are so many high grav people taking part and trying to give there opinion on how are settings will not work. You all have you own leagu already. Let our admins run this one our way.
[KBH]Tazzer
2008-10-23 18:17:07
[EYE] Valar
2008-10-23 18:32:13
just let me know a day notice and i will set my US server (10 slots) for this with the settings you tell me.Shinigami wrote:.. well I am trying to get myself to make that killbox testing server..
POMP [/color]
bs there are enough KBers in here for the discussion. most of the posts in this thread from high grav are redundant in fact and belong in the cafeteria. <3badinfluence wrote:The only reason high grav people are taking part is because, from what I've seen on this forum, you guys aren't participating very much.
Thanks for info. that's very helpful.BuckyKatt wrote: The way it typically works is that your have a set match time. Before that match time occurs you are required to make contact with your opponent(s) through a system called MatchComm (on the CAL site). You arrange a time to play the match that works for everyone if the default time isn't good. You have a week to get your match played before an admin comes in and marks both teams for a forfeit. In actual practice if you are showing that you are trying to work out the match then most admins let you go for much longer (I have played matches as much as four weeks late).
Typically there is a 2 week preseason, a 8 week regular season, and a 3 week post season. I believe you are scored as follows: 3 points for a win, 2 for a loss, 1 for a forfeit win, and 0 for a forfeit loss. The preseason matches don't count for place. After the 8 week season the top 8 teams based upon points play in the post season.
Traditionally in 1v1 each player picks a map. If after the 2 games you have a tie (both players each won a map) then you play a 3rd game that is on the map the admins picked for that week. In tdm you play 2 matches on the map the admins picked for that week, total the scores from both games, and the team with the largest score wins.
Of course all this could be changed for this league, but that is the way it as been done in the past for CAL.
BuckyKatt
2008-10-23 18:58:31
This league could obviously have different rules than standard CAL but the answer from standard CAL is a definite "Yes, admins can play." Indeed I believe every standard CAL admin plays in the league (1v1, 2v2, 4v4) they are representing. The beauty of the system is that there are people above them to help resolve disputes that involve them.[KBH]Tazzer wrote:hey Pomp gots a question???
can admins actively play in the league?
Keep and i were just discussing this
Shinigami
2008-10-23 19:16:42
L2k
2008-10-23 20:03:51
Keeper
2008-10-23 20:14:08
[KBH]AuntJemina
2008-10-23 20:45:33
Fearsome*
2008-10-23 21:12:10
Yes you can the issue with playing in the league is that people are worried about corruption which is a fair point but I personally believe the best admins are active players and it will be hard to hold someones attention when they are working for free if they are not participating. If you are there in the league you will pay more attention to it. And that is the better way to go from my experience.[KBH]Tazzer wrote:hey Pomp gots a question???
can admins actively play in the league?
Keep and i were just discussing this
let me know please thanks in advance!
Tazzer
peace
BuckyKatt
2008-10-23 21:16:22
Sure. I am more than happy to help.Shinigami wrote:Tazzer let me add you to the committee, we will doing an overview of the stuff we are ready to present to Mr Fearsome, Bucky you want in as well?
Yes... again giving a historical perspective. You pick 8 maps. Those maps are played during the regular season. The two of those 8 that are uncommon or unfamiliar are also played in preseason to give people a chance to become familiar with them before it counts in regular season. For post season 3 of those 8 maps are chosen. Often these are the most familiar or the ones that have "defined" the style of play. A good example of this in stock is dm_lockdown (or its derivatives). It almost always shows up as the championship map.L2k wrote:maplist is looking really good, dont forget you will have to narrow it down to 8 though.
Keeper
2008-10-23 21:21:01
Shinigami
2008-10-23 22:41:10
Keeper
2008-10-23 22:47:35
L2k
2008-10-23 23:32:22
Shinigami
2008-10-23 23:36:55
badinfluence
2008-10-24 03:36:26
Walking Target
2008-10-24 03:39:21
badinfluence
2008-10-24 03:40:20
Keeper
2008-10-24 04:17:22
[KBH]Tazzer
2008-10-24 04:27:49
Shinigami
2008-10-24 06:50:18
[KBH]Tazzer
2008-10-24 07:36:15
BuckyKatt
2008-10-24 07:48:09
Not really.[KBH]Tazzer wrote:also i just thought of something, from playing in clan matches
previously...the confounded suit/uniforms is there a need for discussion?
[KBH]Tazzer
2008-10-24 08:29:20
badinfluence
2008-10-24 17:45:20
L2k
2008-10-24 18:36:37
BuckyKatt
2008-10-24 18:45:59
BuckyKatt wrote:All matches are played on sv_pure 2 servers so only the default models are allowed (no bright skins and such).
You are expected to take screen shots of the status command in console as well as the sv_pure of the server. You also take screen shots of your opponents. This serves as proof that everything was set up according to the rules.
badinfluence wrote:I thought you take screenshots of your opponents to show that you do not have any bright models.
LOL?L2k wrote:You are also supposed to screenshot the console to show server pure status as well as the steam ids ect.
[EYE] Valar
2008-10-24 18:55:12
Shinigami
2008-10-24 19:16:22
L2k
2008-10-24 19:51:49
I think you definitely need to have 1v1, a large percentage of the interest has been for 1v1.[EYE] Valar wrote:in case where there is shortage of admins for this league i suggest we start with a 2v2. this will bring the most participants to the league and help it kick off.
eventhough the nice discussion and interest this seems to bring i still believe we should play safe and move slow.
...then, given the success (?) of the first season we can learn from mistakes, expand, etc...
val
{MaX}Steell
2008-10-24 20:56:16
Keeper
2008-10-24 21:55:52
[KBH]Tazzer
2008-10-24 23:20:32
badinfluence
2008-10-24 23:40:49
BuckyKatt
2008-10-25 00:06:45
badinfluence wrote:1v1 is needed.
I rather do 2v2.
L2k
2008-10-25 00:12:44
[KBH]Tazzer
2008-10-25 02:59:44
Shinigami
2008-10-25 03:24:10
[KBH]Tazzer
2008-10-25 04:43:47
Shinigami
2008-10-25 04:52:49
[EYE] Valar
2008-10-25 05:33:35
BuckyKatt
2008-10-25 06:10:12
You keep making this point. I suspect what you will find is that if the leet players who bunnyhop decide that they want to play the lg kb league that there will be little you can do to stop them from dominating (whether you make it 1v1, 2v2, or 3v3 and irrespective of the gravity you set). Put simply, and this is key, for most of those players it isn't a mastery of a single style of play (regular grav stock) but rather mastery of the game itself. Further they have many seasons of league play under their belt so they are already experienced in playing as a cohesive unit. The real question is whether the standard grav guys are going to be willing to play an entire season of low grav killbox. My own guess is that the majority of them will not.[EYE] Valar wrote:this league running only 1v1 division will be dominated by high grav players. it will NOT open the door for new ppl and will NOT make our atempt of ever merging the different fractions of this community a reality. the killbox league was not meant as pwnage playgound for bunnyhoppers. period.
the whole point is being missed. again.
Shinigami
2008-10-25 06:15:00
[EYE] Valar
2008-10-25 07:06:04
it does not answer the problem. in fact, it has little if anything to do with the problem.BuckyKatt wrote:You keep making this point. I suspect what you will find is that if the leet players who bunnyhop decide that they want to play the lg kb league that there will be little you can do to stop them from dominating (whether you make it 1v1, 2v2, or 3v3 and irrespective of the gravity you set). Put simply, and this is key, for most of those players it isn't a mastery of a single style of play (regular grav stock) but rather mastery of the game itself. Further they have many seasons of league play under their belt so they are already experienced in playing as a cohesive unit. The real question is whether the standard grav guys are going to be willing to play an entire season of low grav killbox. My own guess is that the majority of them will not.[EYE] Valar wrote:this league running only 1v1 division will be dominated by high grav players. it will NOT open the door for new ppl and will NOT make our atempt of ever merging the different fractions of this community a reality. the killbox league was not meant as pwnage playgound for bunnyhoppers. period.
the whole point is being missed. again.
[KBH]Tazzer
2008-10-25 07:47:31
Shinigami wrote:To clarify I am not LEAVING, I am taking step back, Tazzer will be the front man, he is cuter ;)POMP
its not its 1v1 and 2v2/3v3[EYE] Valar wrote:this league running only 1v1 division
[EYE] Valar wrote: will be dominated by high grav players. it will NOT open the door for new ppl and will NOT make our atempt of ever merging the different fractions of this community a reality. the killbox league was not meant as pwnage playgound for bunnyhoppers. period.
the whole point is being missed. again.
Paradox
2008-10-25 08:36:16
Fearsome*
2008-10-25 09:04:46
BuckyKatt
2008-10-25 10:04:50
On this we agree. I would really like to see more killboxers participating here in this conversation.[EYE] Valar wrote:i, we are trying to see a league that is for killboxers. made by killboxers. desigened for killboxers.
Super Luigi
2008-10-25 10:10:46
same hereBuckyKatt wrote:Incidentally, I would not be in favor of such a rule... but that is because I would like to participate in both standard and lg kb 1v1.
L2k
2008-10-25 10:18:57
Shinigami
2008-10-25 16:35:39
[EYE] Valar
2008-10-25 17:11:40
Shinigami
2008-10-25 18:49:26
Poor_Billy
2008-10-25 19:24:04
i'm definatly playing in it now.Shinigami wrote: and it will discourage the leet Dalai Lama from trying to PWN us
[EYE] Valar
2008-10-25 20:57:28
Shinigami wrote:can we test those setting please on Sunday
{MaX}Steell
2008-10-25 21:33:53
Da1
2008-10-25 21:40:17
Paradox
2008-10-25 21:47:55
<kyle>
2008-10-25 21:49:18
he be scurredDa1 wrote:So you are saying leets cant play in this league??? I dont get it.
Shinigami
2008-10-25 21:50:22
[EYE] Valar
2008-10-25 22:33:37
not quite. we never decide about sv_accelerate and sv_frictionHere is what we have waiting to be set in stone after a final test:
sv_gravity 350
sv_airaccellerate 50
Everything else STOCK
Shinigami
2008-10-25 23:22:33
[KBH]Tazzer
2008-10-25 23:27:38
[EYE] Valar
2008-10-25 23:30:00
Shinigami
2008-10-26 00:27:25
Zman42
2008-10-26 00:43:53
so what is a leet anyway? do they grow on trees or in the ground?Da1 wrote:So you are saying leets cant play in this league??? I dont get it.
[KBH]Tazzer
2008-10-26 00:44:36
Paradox
2008-10-26 01:07:26
Zman42 wrote:so what is a leet anyway? do they grow on trees or in the ground?Da1 wrote:So you are saying leets cant play in this league??? I dont get it.
Shinigami
2008-10-26 02:01:49
Paradox
2008-10-26 02:48:29
Shinigami
2008-10-26 20:04:38
Keeper
2008-10-26 20:24:31
Shinigami
2008-10-26 22:30:48
Keeper
2008-10-26 22:36:28
L2k
2008-10-26 22:39:46
Keeper
2008-10-27 00:04:05
CellarDweller
2008-10-27 00:13:13
2 teams in same division is a no no.Keeper wrote:Wanted to ask....
Can somebody be on two teams? Is that a possibility? I don't mean primary player on both teams, maybe even a backup on both teams.
Or is this against the rules normally?
[EYE] Valar
2008-10-27 02:42:33
[EYE] Valar wrote:yeah man. ip: 8.2.120.232:27015
pswd will be given via Friends
val
[KBH]Tazzer
2008-10-27 03:00:59
[KBH]Tazzer
2008-10-27 06:15:25
[EYE] Valar
2008-10-27 06:22:45
kandyman
2008-10-27 13:58:45
old time no.7
2008-10-27 16:35:51
WT or someone can you please put the maps in a 'mappack' for dl somewhere?[EYE] Valar wrote:any suggestions from Killboxers are welcome.
badinfluence
2008-10-27 17:03:00
I believe only 8 can be chosen.[EYE] Valar wrote:Okay. we've got the tentative (FOR NOW!!!) maps on
server ip: 8.2.120.232:27015 [EYE]
server name: ~CAL Killbox League Committee Maps~
maps list:
dm_[tsf]_scottish_memorial_b4
dm_donutbox_tsgk_rc4
dm_killbox_kbh_2
dm_valar
dm_killbox_tsgk_v8_rc3
dm_gfys_
dm_domebox_tsgk
dm_kbi
dm_killbox_mover_kbh_b2
dm_bloodsuckers_arena
dm_killbox_eye1
dm_killsphere_v8
dm_killbox_or_be_killed_final
dm_killbox_dominator
any suggestions from Killboxers are welcome. post here, pm me here or in steam or pomp or to tazzer.
Thanks to everyone who came in and spent the time and energy for this. real group effort which is very nice.
val
Shinigami
2008-10-27 17:34:02
Super Luigi
2008-10-27 17:44:36
[KBH]Tazzer
2008-10-27 18:16:39
Super Luigi
2008-10-27 18:33:51
{MaX}Steell
2008-10-27 22:13:25
Paradox
2008-10-27 22:47:24
BuckyKatt
2008-10-27 23:18:31
Shinigami
2008-10-27 23:49:25
Keeper
2008-10-28 00:06:50
booBuckyKatt wrote:... keep in mind that plugins are not allowed in CAL.
L2k
2008-10-28 00:10:38
Weeeeee!{MaX}Steell wrote:For those of you interested, the settings we have decided on are:
sv_gravity 350
sv_airaccellerate 50
sv_accellerate 20
sv_friction 3
Everything else will be kept stock. These settings are 99% in stone and, as such, will probably not change.
Fearsome*
2008-10-28 00:40:24
Shinigami
2008-10-28 00:53:18
[KBH]Tazzer
2008-10-28 01:48:03
Shinigami wrote:We are a tight group
if you think oh hell I will just show up the day of, think again. remember NO PLUGINS mean no spawn protection, so if you never played Cal, you are for a rude awakening as you have to move real fast from your spawn area to be able to stay alive. time will fly by, no chance to "warm up" or get your game on... you need to be fast and furious right off the bat! FUN!!!
Keeper
2008-10-28 01:53:15
NO WE WILL MAKE TEH UBER THREAD AND PWN ALL OTHER FORUMS!!!!Fearsome* wrote:You got a whole forum for yourself break into into different threads.