Darkology wrote:{MaX}Steell wrote:For those of you interested, the settings we have decided on are:
sv_gravity 350
sv_airaccellerate 50
sv_accellerate 20
sv_friction 3
Everything else will be kept stock. These settings are 99% in stone and, as such, will probably not change.
Omg
that sucks
k changing airaccelerate is okay I guess (because some people dont know how to move in the air) but why change friction and sv_accellerate.
increasing sv_accellerate makes it too easy. here's why:
- dont need to learn to control sprint.
- too easy to move
- LAME!
and friction too.. makes bunny hop too easy
sheesh
dont you have to take everyones opinions into account not just low grav players. There are other killboxers too.
good settings imo will be
sv_gravity 375
sv_airaccellerate 50 (Should be 10 cause if u know how to move 10 is good. )
everything else default.
Plus most people play in kbh servers than any other lowgrav/killbox server (lot of people play on gdwag and towers servers too but they only have sv_gravity changed nothing else)
Yeah I'm not quite sure where the need for these settings came from. I spent about 1 hour and I went to every killbox server in the US(and a few outside the US) that I could find(about 25), I logged all the settings and heres what I found:
The majority of killbox servers use standard accelerate, air accelerate and friction however most use a lower gravity than 350. Coincidentally the only servers (that see more than just a few players a day) I found running higher accelerate, airaccelerate and friction were EYE and MAX, go figure. By looking at server stats you can easily see that KBH and TSGK servers have a dominating amount of the player base, and you would think this league would want to be based on what is most popular.However if this is a compromise to balance out the higher gravity then I suppose I would rather have the higher gravity than lower accelerate, air accelerate and friction, but it still dosen't make alot of sense to me.
I think this will backfire though so there will be such a thing as school of hard knocks, and sometimes that's the only way some people can figure things out. Looking at who is signed up so far I can tell there's gonna be two classes of players:
those who will be moving at warp speed and those who will be moving at a slow to moderate speed.
Aside from the speed issue, in playing with some players who can move last night at these settings, what you are going to see is that the players who get hurt are going to be able to get to HP and armor very quickly (especially if maps that are heavily laden with hp and armor make it in) and it will be very hard for some people to get kills. That is unless they have the magic mag headshot ability on players moving 700+ ups.
The last major problem with these settings is it more or less takes several weapons right out of the game. The xbow is useless, the mag is very hard to land shots with, orbs become only random kills and what you have left is the ar and shotgun.
Im thinking that once the maps are selected it might be prudent for those on the committee to actually play test with these settings with some of the better movers in a actual 1v1 or 2v2, and make sure this is what they want.