The final 8 maps for 2v2 division

Shinigami

2008-12-01 18:28:36

dm_killbox_kbh2
dm_killbox_tsgk_v8_rc3
dm_donutbox_tsgk_rc4
dm_killbox_dominator
dm_killbox_e_tko
dm_killbox_mover_kbh_p1
dm_killbox_kbh_stockg_b1
dm_cylinderbox_meekle_rc4

dm_killbox_ultra- was replaced due to gravity performance issues.

Ok these are the maps you should know...!!

Walking Target

2008-12-01 20:10:39

Yaaaaay! Maybe use the fully packed version of KBH 2?

Shinigami

2008-12-01 20:55:13

I think that would be ok, if anyone has against points, please make them?

Thankz!
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[KBH]Tazzer

2008-12-01 22:39:46

thank god i was begining to wonder about this.

everything looks good!

and yes WT im in on that!!!!

Walking Target

2008-12-02 01:34:13

Yeah it is the same map, just all nicely put into one file, Keeper posted it somewhere here.

[EYE] Valar

2008-12-04 08:59:02

please use http://www.eyeclan.net/eyeden/hl2mp/map ... r1.bsp.bz2
the one you have has embedded settings in it. this one is vanilla.


val

Shinigami

2008-12-04 09:04:12

alright, we are still working on our set up as admins, as soon as I can I will put all of the latest versions of the maps up on the schedule, thankz!!

[KBH]Tazzer

2008-12-05 01:59:05

awe crap it still isnt ready Pomp..............

Shinigami

2008-12-18 21:47:37

Well Tazz do not worry, maps are available now at the Cal site!! I will put up the configs up for both 1v1 and 2v2 in the next 24hrs.. :mrgreen:
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[KBH]Tazzer

2008-12-19 03:31:12

Shinigami wrote:Well Tazz do not worry, maps are available now at the Cal site!! I will put up the configs up for both 1v1 and 2v2 in the next 24hrs.. :mrgreen:

thanks you're the best :wink:

Ko-Tao

2008-12-19 17:54:01

Not sure anyone really cares at this point, but ultra was designed for 600g. So expect alot of ceiling bonks when you use the lifts, might have other lil defects etc.

Zman42

2008-12-19 18:51:30

Ko-Tao wrote:Not sure anyone really cares at this point, but ultra was designed for 600g. So expect alot of ceiling bonks when you use the lifts, might have other lil defects etc.
ahh man kb division is going to be fucking hilarious, im so glad i joined for teh lulz! :mrgreen:

Shinigami

2008-12-20 23:07:23

Personally I do not like Ultra but it was voted for, it was very difficult to move in, I decided to set Keeper's Mover as a replacement, we will probably play ultra in the pre-season so we don't have to deal with it during the season.

Keeper

2008-12-21 03:06:42

Like KO said, it was designed for 600. So at lower gravities, it isn't very easy to traverse the map.

Shinigami

2008-12-22 19:21:07

Yep, thought about it and tested it again, is just not even fun playing so unless there are ANY objections keepers dm_killbox_mover_kbh_p1 will be the 8th map.

ALL FILES ARE NOW AVAILABLE AT THE CAL SITE.


Thank you!

[KBH]Tazzer

2008-12-25 00:34:38

Shinigami wrote:Yep, thought about it and tested it again, is just not even fun playing so unless there are ANY objections keepers dm_killbox_mover_kbh_p1 will be the 8th map.

ALL FILES ARE NOW AVAILABLE AT THE CAL SITE.


Thank you!
i object........J/K lmao

Shinigami

2008-12-25 04:39:46

I'kk kick ur butt and you know that ;)

Shinigami

2009-01-03 17:08:35

These are the final versions of the maps and they are uploaded at the Cal site, will try to set the schedule this weekend!




dm_killbox_dominator_r1
dm_killbox_kbh_stockg_b1 [ty dallas] :P
dm_killbox_tsgk_v8_rc3
dm_killbox_mover_kbh_p1
dm_killbox_e_tko
dm_cylinderbox_meekle_rc4
dm_donutbox_tsgk_rc4
dm_killbox_kbh_2p

BuckyKatt

2009-01-16 17:42:29

Do we have a list of maps for 1v1 KB and a schedule to go with them?

Also, random question... are we doing 1v1 KB where each player picks a map and then we use the scheduled map as a tie breaker (so best 2 out of 3) or are we playing two matches on the scheduled map and adding the scores to see who wins?

Shinigami

2009-01-16 18:56:41

THIS is the map list for both sections of killbox and their order, I apologize I am learning at the same time some changes are being made to how things are listed, trying to catch up.

week #1: dm_killbox_dominator
week #2: dm_cylinderbox_meekle_rc4
week #3: dm_killbox_kbh_stockg_b1
week #4: dm_killbox_e_tko
week #5: dm_killbox_tsgk_v8_rc3
week #6: dm_killbox_mover_kbh_p1
week #7: dm_donutbox_tsgk_rc4
week #8: dm_killbox_kbh2

The maps and the cfg files are on the CAL site, I just updated them, for some reason my cfg files went poof but they are there now.

I have to check on your 1v1 question, I am not sure and do not want to give you wrong info.

Paradox

2009-01-16 19:32:14

I would recommend to keep the confusion to a minimum and use the same system as the stock 1v1 divisions: each player picks a map and the scoring is in rounds so that in the event that there are tied rounds, it goes to the tiebreaker map on the list.


With 2v2, use the maps on the list as the match map each week and add the scores together at the end of two rounds the same as the stock league 2v2.

BuckyKatt

2009-01-16 19:52:50

Paradox wrote:I would recommend to keep the confusion to a minimum and use the same system as the stock 1v1 divisions: each player picks a map and the scoring is in rounds so that in the event that there are tied rounds, it goes to the tiebreaker map on the list.


With 2v2, use the maps on the list as the match map each week and add the scores together at the end of two rounds the same as the stock league 2v2.
That would be my preference too... just wanted to make sure that was the plan.

Shinigami

2009-01-17 03:39:10

We had decided pretty much to keep the same rules, less confusion all around, so yeah that's the plan ;)

Shinigami

2009-01-17 18:07:06

I forgot the pre maps so I will make it easy :oops:


pre-season week 1: dm_donutbox_tsgk_rc4
pre-season week 2: dm_killbox_kbh_2p

EDITed by Keeper to fix pure version of kbh2