Keeper
2007-05-15 04:26:19
The next version of the server will allow server operators to turn off the wait command on clients. It will be considered a cheat if the server operator deems it so. There are also some fixes to the min/max rate settings.
- Added sv_pure 2. When set, then pure_server_whitelist.txt is ignored and all content files must come from Steam
- Changed ent_fire to only be useable from the host client on a listen server
- Changed soundscape_flush to only be useable from the dedicated server console or the listen server host
- Added sv_allow_wait_command. If set to 0, then clients can't use "wait"
- Added sv_allow_color_correction. If set to 0, then clients can't use mat_colorcorrection
- Fixed player count bugs in serverbrowser
- Added "findflags" console command, which can list all cvars with a specified flag
- Fixed a bug with sv_minrate and sv_maxrate not applying properly on the client
- Cheat protected the following commands:
r_TransitionSensitivity, mat_bloomamount_rate, mat_debug_process_halfscreen, mat_debug_autoexposure, mat_force_bloom, mat_debug_bloom, mem_force_flush, mod_forcedata, mod_test_not_available, mod_test_mesh_not_available, mod_test_verts_not_available, mod_load_mesh_async, mod_load_anims_async, mod_load_vcollide_async, mod_trace_load, mod_lock_mdls_on_load, mat_leafvis, mat_debug, mat_surfaceid, mat_surfacemat, flush, r_entity, r_ambientfraction, lightcache_maxmiss, r_avglight, mat_debugalttab, mat_showlightmappage, mat_bumpbasis, showbudget, showbudget_texture, showbudget_texture_global, mat_hdroverbrightrange, mat_debugdepth, r_modellodscale, m_pitch