FOV ... is it of any use?

Keeper

2008-07-30 00:36:26

Would it be of any use if the player could select the FOV they want?

FOV=75
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FOV=90
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FOV=120
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Ghost Dog_TSGK

2008-07-30 00:56:16

I think it's most important for people that still use a crt monitor at a default ratio, that way they can get a similar view as people with a widescreen.

Jelly Fox

2008-07-30 01:46:25

Oh...you can change you FOV in Pro mod as well, I don't use it but i could come in hand for some

L2k

2008-07-30 02:04:30

on a 4:3 crt going up in FOV just makes things look further away to me and is not of much use unless the other player is really close to you. On my widescreen at 16:10 going up in FOV in pro mod has a different effect and it kinda looks the same but with more viewing area on the sides. When using the widescreen I put it as high as I can, on a non widescreen I leave it at default or low.

0nti

2008-07-30 03:30:34

well, I like being able to change my fov... I'd like to try a bit higher on dm...

Briggs

2008-07-30 03:44:07

yes, it is very common to change your fov in q3 engine games, the most common fov is 110, so when I switched to hl2dm from quake 3 I felt like I was looking thought binoculars all the time.

Fearsome*

2008-07-30 05:22:45

If you have a CRT you can set it to wide screen and adjust your monitor height and width to make it look right. if you have an LCD you can use 1:1 pixel mapping or scaling to set it to any resolution. There is no need to unlock the FOV.

I know I am usually the lone guy out but I think the game is better when there is less client side tweaking to take advantages all it does is serve to make the game look like total ass in the name of winning and give the leets more shit to help them stomp on noobs. Most FOV people are holdouts from the past. The point of a game is to roughly compete on a fair playing field and I think adding more client side settings makes it harder to make that happen. Now not only does the guy have a more powerful computer then me he also has 160 FOV his game looks like ass but he has every advantage besides actual personal skill known to man. Then I am forced to sink to that level and screw up my game looks in order to compete. Then you also get zoom scripts being written. If you are talking with valve and wanting to enable this then go ahead and reverse all cheat protected cvars for various other visuals. Allow them to turn off grass and run texture size down to nothing so walls can be flat and turn on full bright after all this is the point behind the FOV command to allow people to increase their view so they can see more people and use less other skills like sound and general game smarts to locate opponents. If you unlock it then you have to set a limit right? Then what is the limit? why have a limit? It all just gets stupid we got a working system now while it is not perfect unlocking FOV will not make anything better for the game as a whole, and its just going to add another variable that we have to think about when trying to spot cheaters as well making it all the harder to convict them.

Also I should add that over time gaming has been moving away from this and towards a more standardized fair play where most people have limits to what they can do. It always bugs me when we seek to step backwards from the progress we have made. In the early days alot of settings on games were just left in cause some odd people had hardware that would not work with out them or cause the dev company simply forgot to lock it when they had it tweaked to the value they liked. After that people became addicted to them and the company could not remove them without the old stubborn players crying. But even with all that if you look at the general trends even in old stubborn games like quake settings that were once open are now restricted usually ranges are set or many are just locked in place. A progressive thinker extrapolates this to the future and realizes that standardization is the future of gaming because when all the pros meet and they all have the jacked up view they realize their original advantage no longer exists since everyone has taken it and now all they have achieved was making a perfectly fine looking game look like ass while getting beat by the same players.

keefy

2008-07-31 19:31:35

lol try fov 179 :)
try zooming in with ahigh fov like 110

Widescreen monitor is best way to increase FOV it just adds on extra width so the view isnt stretched.
Is default FOV 90?

yang

2008-08-11 01:57:24

http://strlen.com/gfxengine/fisheyequake/compare.html

fishy if you ask me :sketchy:
guess I couldn't play with 200, which the dude claims to play at :D

.::TTK::.TW3@K3R

2008-09-17 00:40:36

heck yea hl2 would be better for me if I could use my same fov as in hl1 120 baby.

Cynips

2008-09-17 01:09:12

generally, you see more of your surroundings at the expense of aim. so it's really a tradeoff.

i agree with Fearsome though, keep most variables standardized to avoid tweaking of things not really game-related.

.::TTK::.TW3@K3R

2008-09-17 01:19:37

That's weird cause in hl1 my aim is awesome as hell with default_fov 120. I never enabled cheats in hl2 to try it but I might do that and see.

The Resident

2008-09-28 19:57:45

I used to crank the FOV in the quake games and stick my face almost right up against the monitor.

If the FOV is just right and your physical eyepoint is centered with respect to the FOV, it suddenly tricks the brain into thinking the scene is actually 3D, because the monitor will almost completely fill your real FOV and the distorted area is more or less correct for your peripheral vision. It's pretty trippy, but pretty damn anti-ergonomic. :D

Jelly Fox

2008-12-28 16:11:48

So keeper how do we change our FOV?

L2k

2008-12-28 22:47:03

Play pro mod, vannila hl2dm is much better in this new version. Awesome hit reg and physics interaction, new netcode, plus every option you ever wanted including FOV......download it now people......I'm sure you all ready know this jelly

Jelly Fox

2008-12-29 02:31:44

Yeah I do use it in Pro mod and Quake, but when I come back to play DM it feels weird and slow and makes me crash into stuff, so I'd like to be able to change it in Dm as well.

but I agree, more people should play Pro, it's a massive improvement on regular HL2DM :P

keefy

2008-12-29 16:36:28

After playing Friday night last week Pro feels hell of a lot worse in terms of hitreg. :(
Also the hit sounds were double the loudness and my sensitivity was too high even though it is exactly the same as last time Ihad to urn the DPI down on my mouse 1 notch.

[EYE] Valar

2008-12-29 17:43:33

I agree games should be standardized. even though each to their own and different people like different things the game starts losing its original ideas and aims the more we tweak and pinprick.
This is a delicate subject and i think should be thought through beyond the immediate goal.

Jelly Fox

2009-01-26 22:10:43

OK! I found out how to change your FOV, but sadly it only works when cheats are on :cry:

1. enable cheats (sv_cheats 1)
2. _fov 110

that's all :shock: obviously it can be greater/lower then 110 but thats how I like it :D

keefy

2009-01-26 22:46:08

Quake3 and quake live has way too much console customisation, have you seen how crappy soem players have it ? there is no way to get it to look like that without knowing certain commands. Then there is the ambient sounds which can be turned off, simple items.
Image

Jelly Fox

2009-01-26 22:59:08

Yeah I've seen that, I don't think it's fair tho as all the noobs will be running about with there default settings like high def textures, reflections and smaller player models, when all the experienced players will have 16 bit plain textures, simple icon/pickups, the model set to a bright green Tankjr :|

Deathwish

2009-01-28 03:54:51