Changing texture of a source model

provost

2009-05-28 21:16:57

Back in the good old days when WON was the shit and games were good,

There was an almighty application called HLMV wich allowed you not only to view .mdl files, but to change their texture and save the reskinned model WITHING HLMV.

Now that these days are now long gone and HLMV cool feature is nowhere to be found, I hear i must decompile into smd/Qc, notepad edit texture path, recompile and many other bs process that are above my level of understanding / careness.

Is there a simple way to do this or.....

s0iz

2009-06-13 23:55:01

I smell brighten models : D

[EYE] Valar

2009-06-14 00:06:49

.conflict wrote:Back in the good old days when WON was the shit and games were good,

There was an almighty application called HLMV wich allowed you not only to view .mdl files, but to change their texture and save the reskinned model WITHING HLMV.

Now that these days are now long gone and HLMV cool feature is nowhere to be found, I hear i must decompile into smd/Qc, notepad edit texture path, recompile and many other bs process that are above my level of understanding / careness.

Is there a simple way to do this or.....
no

Paradox

2009-06-14 06:08:30

lol that was short and sweet

Damn that sucks but Id have to learn how to model first to even know what the hell youre talking about

Keeper

2009-06-14 06:21:14

val is right. Textures are saved in the model file itself. I don't know if you remember our old custom models con, but those were a beotch to make. There is no easy way.