[EYE] Valar
2010-08-19 10:26:04
- Weapons / items aren't able to stay named after respawn
Weapons items aren't able to teleport
There is a bug when a player is walking on the seam between a floor and wall they jitter
An xbow shot hitting Weapons/Item - should pass through them
Func_door collision issue - player can pass through brush
Func_button lock/unlock bug - many time a mapper setting a fucn_button to lock isn't working ingame.
Trigger_dissolve - endless sound loop
Point_template able to operate independently without the need for a weapon_<weapontype> present (will enable mappers to spawn weapons on demand rather than rely on weapon spawns if they so wish)
Game_player_equip entity is bugged where it will work the first few times a player triggers it then it breaks (see dm_biohazard)
Info_item_smg_grenade explodes above item/weapon/player spawn points
Info_item_crossbow_ammo is "rolling away" after first respawn
All Items/weapons/props having trouble spawning when placed on a surface other than world geometry brush
Map built on the middle of the grid in hammer causes weird issues - usually multiple spawns of the same weapons.
Weapon_RPG going into stasis bug
Weapon_RPG endless sound loop bug
In the OB port players can no longer use props to jump off of
Prop_physic_respawnable exploding on spawn after having exploded in mid air
Ambient_generic not playing after restartgame bug
func_areaportal bugging out after restartgame bug
Too many vertex format changes in frame, whole world not rendered - console error is present since the port (Client gets this error filling console and game runs like a slideshow when they move, not when standing still using mouse look)
Crouch/sprint delay - It is a bug with sprinting after you leave a crouch. Stop crouching / press sprint and it makes the sprint noise but dosn't increase your speed.
Shotgun reload bug is still present (was also in the ep1 version) - If you reload the shotgun, switch to another weapon and then switch back to shotgun the reload animation glitches